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Team:
Rank: Director Main: Casillas Level: 6 Joined: Sat Nov 12, 2011 7:03 pm Posts: 706 |
biggee531 wrote: SkyTitan wrote: ... I have no issues using engineer, and when I actually played I was one of the best in PvP and PvE for a very long time. /signed The reason I advocate for a rework of the drone system is that it is unfair to newer players; the price of drones and the availability will skyrocket with a massive influx of new players. Temporary weapons that can be lost on a whim are not very appealing to new players. /signed Especially in a PvP scenario. You know what is targeted first in PvP? Not the healers keeping everyone alive, but the engineer's drones. Solely due to the fact that it will cost an engineer X amount of credits and it will potentially disable their ability to fight back or be of any real threat until they replace their drones. /signed That is not okay from any viewpoint, including cost, utility, or balance wise. You cannot justify a person being useless in a pvp scenario because they were killed once; it just isn't fair. Biggee's opinion carries a lot of wait in my books when discussing Engineers. I'll open up a new post with a drone repair suggestion and see what kind of reaction it gets. _________________ Giovani dos Santos ... Olé! |
Wed Jan 04, 2012 4:04 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Semi-alternative suggestion:
Drones blow up like bases do, leaving a "destroyed" version behind. Destroyed version acts like a dead base, doesnt shoot, cant be used as a tank. Scoop it and you get the drone back, but damaged. A nice way of implementing it into the repair system. |
Thu Jan 05, 2012 10:27 am |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Xonok2 wrote: Semi-alternative suggestion: Drones blow up like bases do, leaving a "destroyed" version behind. Destroyed version acts like a dead base, doesnt shoot, cant be used as a tank. Scoop it and you get the drone back, but damaged. A nice way of implementing it into the repair system. Thats drone stasis. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jan 05, 2012 10:32 am |
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Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
True, in the same meaning as bases going to stasis. So, i find this idea easyer to implement, doesnt change game mechanics(generators, which i do like), fits in with the repair system. What are the counters?
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Thu Jan 05, 2012 10:56 am |
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Team:
Rank: Officer Main: Aku'Qa Level: 4290 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
I agree with re-balancing the drone mechanism a bit although I don't know how.
I also think that offensive engineer as Thermal described should stay a viable option for the class. No devs go figure something out ![]() _________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Thu Jan 05, 2012 11:03 am |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Xonok2 wrote: True, in the same meaning as bases going to stasis. So, i find this idea easyer to implement, doesnt change game mechanics(generators, which i do like), fits in with the repair system. What are the counters? Buy a Roswell. Buy basic gear. Undock. Use its drone generator. Fly around with you temp drone. Come back. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jan 05, 2012 11:03 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Hmm, didn't think of that at the moment. Roswell drones are nice, but by changing game mechanics, i mean't that currently a droner can lay 6 AIDs(or whatever drone you prefer) within a few seconds(moving time), with drone gens there would be no way to do that, which would change the way that droners work. Then again, drone stasis would need some implementing. I find those ideas equal.
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Thu Jan 05, 2012 11:10 am |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Xonok2 wrote: Hmm, didn't think of that at the moment. Roswell drones are nice, but by changing game mechanics, i mean't that currently a droner can lay 6 AIDs(or whatever drone you prefer) within a few seconds(moving time), with drone gens there would be no way to do that, which would change the way that droners work. Then again, drone stasis would need some implementing. I find those ideas equal. Drone generators do nothing to the drone, the time to charge each drone, and how much elect needed in the charge. If you took 20 seconds and 10k elect to charge a drone now, you'd still take 20 seconds and 10k charge to charge the gen afterwards. If it was 6 drones, if you took 2 minutes and 100k charge, you'd still take 2 mins and 100k charge. The only differences a drone gen would be over what it is now is that: 1. When you kill the drone, it's not the end of the world and have to replace the whole drone problem. 2. If the drone dies or times out, you wait X time(balanced according to drone) before you can recharge the gen again and have a new drone. 3. The generator gets durability damage and must be repaired at a base as if it was some sort of weapon or shield that got damaged. Super Item drone generators, like the ones on the AWC and Roswell are not damaged due to being super items. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jan 05, 2012 11:17 am |
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Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
They are limited to 1 drone at a time. That's the point. They can never be used to place multiple drones at a time with this system.
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Thu Jan 05, 2012 11:21 am |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Xonok2 wrote: They are limited to 1 drone at a time. That's the point. They can never be used to place multiple drones at a time with this system. Thats why I said, 1 generator is attributed to 1 drone. When you do a perp motion mission or build with a bp, you can get multiple. Well, swap every mission reward and build result drone with the generator that would produce said drone, and boom, we have gens. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jan 05, 2012 11:23 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
No.
Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Thu Jan 05, 2012 3:29 pm |
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Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
Mail wrote: No. Timmeh Do you even have Engineer? Please explain why not instead of just "No".... _________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... ![]() ![]() |
Thu Jan 05, 2012 3:40 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
blacker2359 wrote: Mail wrote: No. Timmeh Do you even have Engineer? Please explain why not instead of just "No".... I have one myself, and access to LB's. I have explained it several ways using several different arguments. Go read the thread colour-face. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Thu Jan 05, 2012 3:42 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Battlecruiser23 wrote: Xonok2 wrote: They are limited to 1 drone at a time. That's the point. They can never be used to place multiple drones at a time with this system. Thats why I said, 1 generator is attributed to 1 drone. When you do a perp motion mission or build with a bp, you can get multiple. Well, swap every mission reward and build result drone with the generator that would produce said drone, and boom, we have gens. That way it ought to work. Without nerfs and shiz. |
Sat Jan 07, 2012 1:54 pm |
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Main: The_Ultimatum
Level: 4307 Joined: Tue Apr 05, 2011 1:39 pm Posts: 427 |
what about every 2 or 3 "drone husks" used with a factory obtained through a mission turns the husks into the drone
_________________ ![]() http://i1094.photobucket.com/albums/i46 ... dowsig.png |
Sat Jan 07, 2012 4:51 pm |
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