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aeljuga
Team: Rank: Officer Main: ahileus Level: 3759 Joined: Thu Feb 01, 2007 2:06 am Posts: 912
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Re: Prog Cylinder
The Lost One wrote: Absentis, auch!
I might put those things on some Berserker slaves then. PPF is doing excellent job on my seer against snipers in absentis
_________________ ahileus
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Sat Jun 11, 2011 4:59 am |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: Prog Cylinder
aeljuga wrote: The Lost One wrote: Absentis, auch!
I might put those things on some Berserker slaves then. PPF is doing excellent job on my seer against snipers in absentis So why would you build a Prog if you have a PPF, or even a normal Fang(unmodded).
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Sat Jun 11, 2011 9:33 am |
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Javatech
Team: Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341
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Re: Prog Cylinder
Why is it that every time there is a nice suggestion Churchill thinks it's an invitation to come and troll it or change it all around instead of making a new topic? Don't like it, make a new topic dammit. You are so far off the original post your 'suggestion' belongs in a new separate topic completely.
_________________ Never™
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Sat Jun 11, 2011 3:38 pm |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: Prog Cylinder
Don't like it, ignore me?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Sun Jun 12, 2011 10:08 am |
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VatFF
Main: Obesity Level: 2249
Joined: Sat Apr 25, 2009 4:33 am Posts: 2127
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Re: Prog Cylinder
Bump
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Mon Jun 13, 2011 9:06 am |
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VatFF
Main: Obesity Level: 2249
Joined: Sat Apr 25, 2009 4:33 am Posts: 2127
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Re: Prog Cylinder
Bump again
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Thu Jun 16, 2011 1:14 pm |
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VatFF
Main: Obesity Level: 2249
Joined: Sat Apr 25, 2009 4:33 am Posts: 2127
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Re: Prog Cylinder
More bumps ..
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Thu Jul 21, 2011 2:39 pm |
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Neba
Main: ThisIsKalrizian Level: 0
Joined: Thu Sep 16, 2010 10:15 pm Posts: 1662 Location: Sumner Washington
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Re: Prog Cylinder
I didnt think anyone used those... just put TRLs on fstingers
_________________
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Thu Jul 21, 2011 5:37 pm |
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VatFF
Main: Obesity Level: 2249
Joined: Sat Apr 25, 2009 4:33 am Posts: 2127
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Re: Prog Cylinder
Neba wrote: I didnt think anyone used those... just put TRLs on fstingers Oh what a fix...
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Thu Jul 21, 2011 5:42 pm |
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Bastamental
Main: Bastamental Level: 3586
Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you
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Re: Prog Cylinder
Battlecruiser23 wrote: Prog Cylinder: Change stats to make it a MD-like weapon thats surgical damage. Side effect is that it has a long term Grem effect.
Compared to an actual MD... Advantages: It is Surg Damage It Grems...hard It reduces enemy ROF
Disadvantages: It does less raw damage It requires Seer20 and sm20 to obtain
If needed, build costs can be increased or decreased to fit the balance sheet. why this is all bull, surg damage is still 63x2 grem isnt that great, i would just use a trl trl is laser, so a direct hit. and its not ethernal so it gets a chunk of potential damage removed even if this was beefed i would never use and i beleive most seers would agree, just like every other seer only weapons like, the swan maker, slate thorax ect, check the wiki theres so much spam content
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk!
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Wed Jul 27, 2011 1:44 pm |
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reyjalrmm
Team: Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186
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Re: Prog Cylinder
Griffin wrote: All of Seer needs a beef. Or noobs need more skill
_________________ All your base are belong to us. (They set us up the bomb!)
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Thu Jul 28, 2011 9:36 am |
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Neba
Main: ThisIsKalrizian Level: 0
Joined: Thu Sep 16, 2010 10:15 pm Posts: 1662 Location: Sumner Washington
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Re: Prog Cylinder
reyjalrmm wrote: Griffin wrote: All of Seer needs a beef. Or noobs need more skill Agreed but we really could use some uber support stuff
_________________
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Thu Jul 28, 2011 10:21 am |
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SwiftDeath
Main: VIP-Shm Level: 25
Joined: Tue May 03, 2011 11:52 am Posts: 282
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Re: Prog Cylinder
What about Decresing damage and add 1 or 2 Bullets wille incresing range and dubble grem time?
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Thu Jul 28, 2011 11:05 am |
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shawn_mccall
Team: Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770
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Re: Prog Cylinder
SwiftDeath wrote: What about Decresing damage and add 1 or 2 Bullets wille incresing range and dubble grem time? Fun. Do it.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Thu Jul 28, 2011 1:16 pm |
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VatFF
Main: Obesity Level: 2249
Joined: Sat Apr 25, 2009 4:33 am Posts: 2127
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Re: Prog Cylinder
As you can see, the damage is already terrible. Try to compare it with the also bp built ATL...
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Thu Jul 28, 2011 1:22 pm |
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