Author |
Message |
crackaman
Team: Rank: Officer Main: Klestiko Level: 1994 Joined: Mon May 22, 2006 12:21 am Posts: 1274 Location: B.C. -Canada
|
Gold Digger
crackaman wrote: andezrhode2b wrote: cant have fuel costing 1m per minute Hmm.... Hehe.
Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink.
_________________ I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet
|
Tue Aug 09, 2011 11:47 pm |
|
|
andezrhode2b
Joined: Thu Aug 04, 2011 3:24 pm Posts: 318
|
Re: Gold Digger
crackaman wrote: crackaman wrote: andezrhode2b wrote: cant have fuel costing 1m per minute Hmm.... Hehe.
Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink. i can see everyone thinking...boy, i cant wait to sell some modded energies to SP.
|
Tue Aug 09, 2011 11:53 pm |
|
|
shawn_mccall
Team: Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770
|
Re: Gold Digger
crackaman wrote: crackaman wrote: andezrhode2b wrote: cant have fuel costing 1m per minute Hmm.... Hehe.
Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink. Bloody genius.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
|
Wed Aug 10, 2011 12:03 am |
|
|
jeff mc beth
Team: Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now
|
Re: Gold Digger
Sounds like an interesting idea.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
|
Wed Aug 10, 2011 6:46 am |
|
|
zhuang281
Team: Rank: Peon Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world
|
Re: Gold Digger
I like
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER]
|
Wed Aug 10, 2011 7:00 am |
|
|
kilua
Main: k-2 Level: 2715
Joined: Thu Apr 16, 2009 6:48 am Posts: 5387
|
Re: Gold Digger
that doesn't make sense!
|
Wed Aug 10, 2011 7:16 am |
|
|
SkyTitan
Team: Rank: Main: Odd One Level: 523 Joined: Thu Jul 22, 2010 10:12 pm Posts: 1326
|
Re: Gold Digger
kilua wrote: that doesn't make sense! your [insert here]! It makes perfect sense. Dwarves in a hamster wheel the farther they run the more you pay them. Magnets+induced current+energy storage+science=OMG the wires are melting! Heh, Dwarves after credits, hamsterwheels, fun times.
_________________
http://forum.starsonata.com/download/file.php?id=8119SunDog60 wrote: targeting my OWN slave because... reasons, and then MIRVing it.
|
Wed Aug 10, 2011 3:55 pm |
|
|
JaceGannon
Team: Rank: Operator Main: JaceGannon Level: 6150 Joined: Sat Jun 11, 2005 5:19 am Posts: 68 Location: New Zealand
|
Re: Gold Digger
I'm digging up this idea because I want to resuggest it. crackaman wrote: Simply put an energy that uses credits as fuel. Not only does it take away the hassle of refueling, but it's a wonderfully simple credit sink.
|
Wed Oct 05, 2011 8:49 pm |
|
|
sinewave v2
Team: Rank: Peon Main: MathNerd Level: 3282 Joined: Wed Jun 02, 2010 2:27 pm Posts: 1030
|
Re: Gold Digger
/signed
|
Wed Oct 05, 2011 8:51 pm |
|
|
Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
|
Re: Gold Digger
His Castle got deleted!
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
|
Wed Oct 05, 2011 8:51 pm |
|
|
Chaosking3
Main: Spatzz Level: 3104
Joined: Mon Jul 27, 2009 12:40 am Posts: 3122
|
Re: Gold Digger
Let's make an energy that runs off time!
_________________
JeffL wrote: Come have sex with me in space, my lord
|
Wed Oct 05, 2011 9:31 pm |
|
|
2088501
Team: Rank: Operator Main: Demon Sky Level: 2683 Joined: Fri Sep 02, 2011 11:58 pm Posts: 41
|
Re: Gold Digger
Earthforce Wireless Fusion
Automatically sends credits to earthforce command for a wireless stream of energy. Pay your energy bill!
|
Thu Oct 06, 2011 9:14 pm |
|
|
Visorak
Team: Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17
|
Re: Gold Digger
Hah. One regen costs one cred. How fast can you shove coins into the slot?
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten.
bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in.
|
Fri Oct 07, 2011 11:30 am |
|
|
ELITE
Team: Rank: Officer Main: LemonPrime Level: 8132 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747
|
Re: Gold Digger
Lol I want an energy that you can change the regen by pouring more money into it!
_________________ Lemon/Meo
|
Fri Oct 07, 2011 11:57 am |
|
|
kilua
Main: k-2 Level: 2715
Joined: Thu Apr 16, 2009 6:48 am Posts: 5387
|
Re: Gold Digger
What would be cool about energies, is overload them.. like... i have a crystal pulsation and it has 516ish regen,, i can click on an option to overload it "2x-3x more fuel usage" to get 5-10% more regen....
|
Fri Oct 07, 2011 12:07 pm |
|
|
|