Deathdisguise
Member
Team: Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218
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UI Variables
Some adding of UI Variables, as well as some organizing of naming schemes?
target_name - The target name target_level - A numerical value of the target level target_level_text - A numerical value of the target level with the level category (Mostly Harmless, Middling, etc) target_shield_perc - A percentage representation from 0-1 (for progress bars) target_shield - A numerical value of current shield bank remaining target_energy_perc - A percentage representation from 0-1 (for progress bars) target_energy - A numerical value of current energy bank remaining target_distance - A numerical value of the distance from player to target target_ship - A string value of the target ship name target_hull - A string value of the target ship hull type
player_name player_level player_level_text player_shield_perc player_shield player_shield_max player_shieldf - "SHIELD/MAX" player_shield_regen - "SHIELD (+REGEN)" player_shieldf_regen - "SHIELD/MAX (+REGEN)" player_regen player_energy_perc player_energy player_energy_max player_energyf - "ENERGY/MAX" player_energy_elec - "ENERGY (+ELEC)" player_energyf_elec - "ENERGY/MAX (+ELEC)" player_elec player_ship player_class player_hull
Of course, eventually when concatenation is possible on the UI, variables such as energyf, energyf_elec, and energy_elec won't be required anymore! But until then... would be nice to actually format our own dialogs!
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