Post new topic Reply to topic  [ 1 post ] 
Author Message
Member
Team: Traders
Rank:
Main: Aredes
Level: 2178

Joined: Tue Apr 27, 2010 5:15 pm
Posts: 218
Post UI Variables
Some adding of UI Variables, as well as some organizing of naming schemes?

target_name - The target name
target_level - A numerical value of the target level
target_level_text - A numerical value of the target level with the level category (Mostly Harmless, Middling, etc)
target_shield_perc - A percentage representation from 0-1 (for progress bars)
target_shield - A numerical value of current shield bank remaining
target_energy_perc - A percentage representation from 0-1 (for progress bars)
target_energy - A numerical value of current energy bank remaining
target_distance - A numerical value of the distance from player to target
target_ship - A string value of the target ship name
target_hull - A string value of the target ship hull type

player_name
player_level
player_level_text
player_shield_perc
player_shield
player_shield_max
player_shieldf - "SHIELD/MAX"
player_shield_regen - "SHIELD (+REGEN)"
player_shieldf_regen - "SHIELD/MAX (+REGEN)"
player_regen
player_energy_perc
player_energy
player_energy_max
player_energyf - "ENERGY/MAX"
player_energy_elec - "ENERGY (+ELEC)"
player_energyf_elec - "ENERGY/MAX (+ELEC)"
player_elec
player_ship
player_class
player_hull

Of course, eventually when concatenation is possible on the UI, variables such as energyf, energyf_elec, and energy_elec won't be required anymore! But until then... would be nice to actually format our own dialogs!


Mon Sep 19, 2011 3:01 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.