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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
Curently theres a limit of equiptable drones at 8, i would like to ider see the limit incresed or return the drones to the old system where u could have all on hotkeys.
Why? Becouse manualy uneqipting and equipting right amount of drones is quite hard in combat and next to imposible when trying to dodge. |
Fri Sep 23, 2011 7:30 am |
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Team:
Rank: Officer Main: DHM Level: 8172 Joined: Sat Sep 13, 2008 2:26 am Posts: 211 Location: the Netherlands |
not to mention when you carry better ones, like BFD's and armada charge, and inferno drones
scoop the drones, and while they charge up, you cannot deploy, and you are an open target for PvP, at that time all you can do is die |
Fri Sep 23, 2011 7:40 am |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
AGREED.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Fri Sep 23, 2011 9:03 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3240 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Cygnus wrote: AGREED. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Sep 23, 2011 9:22 am |
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Team:
Rank: Operator Main: MisterMister Level: 3943 Joined: Thu Dec 16, 2010 10:46 pm Posts: 69 |
God damn change it!
/signed |
Mon Nov 14, 2011 8:31 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Gibster wrote: God damn change it! /signed Change asap _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Mon Nov 14, 2011 5:19 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
The limit is 12 for freighters. LF/HF/CS have their own number, respectively. And it's lower than 12. Fyi.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Nov 14, 2011 5:33 pm |
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Team:
Rank: Soldier Main: franke456 Level: 4095 Joined: Sat Mar 13, 2010 8:21 am Posts: 117 |
syberian wrote: Gibster wrote: God damn change it! /signed Change asap _________________ We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way. We are SS. We do things Jeff's way. |
Mon Nov 14, 2011 6:14 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Whoever implemented 12 drones never played endgame DM...
_________________ Lemon/Meo |
Mon Nov 14, 2011 8:16 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Mon Nov 14, 2011 8:50 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
If we have to have some bullshit waiting time to use our "weapons", then every other class needs a cooldown to switch weapons as well.
_________________ Lemon/Meo |
Mon Nov 14, 2011 8:56 pm |
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Member
Main: CH1PS
Level: 3150 Joined: Wed Nov 16, 2005 8:27 am Posts: 76 |
ELITE wrote: If we have to have some bullshit waiting time to use our "weapons", then every other class needs a cooldown to switch weapons as well. Seems like the best way to balance things. |
Mon Nov 14, 2011 10:25 pm |
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Team:
Rank: Soldier Main: franke456 Level: 4095 Joined: Sat Mar 13, 2010 8:21 am Posts: 117 |
CheeseMaster wrote: ELITE wrote: If we have to have some bullshit waiting time to use our "weapons", then every other class needs a cooldown to switch weapons as well. Seems like the best way to balance things. ^BS _________________ We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way. We are SS. We do things Jeff's way. |
Mon Nov 14, 2011 10:30 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
18 would be awesome, but 12 is fine. For endgame work too.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Nov 14, 2011 11:29 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
I still don't see the reason we got this nerf.
_________________ Lemon/Meo |
Mon Nov 14, 2011 11:29 pm |
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