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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Than suggest a line of augs that decreases speed for a larger hull bonus.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Sep 26, 2011 8:06 pm |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Then that would unbalance other ships like the thatch.
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Mon Sep 26, 2011 8:20 pm |
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Team:
Rank: Main: kiko Level: 2787 Joined: Sun Jan 01, 2006 4:17 pm Posts: 63 |
http://www.starsonata.com/forum/viewtopic.php?f=9&t=16340
Class skills where changed so that combat classes could still build bases. I do not see any reason why certain classes should still hold massive advantages in base building over others. You can make stupid comments like "sniper is OP in pvai do they don't need to be good at base building", but it doesn't change the fact that pvai should not be a determining factor in how base building works. Let's look at someone with no class skills whatsoever. They should theoretically be the best at base building according to that comment, yet they aren't. Shouldn't the fact that they suck in pvai make it so they are beast in base building? In any case all classes should be equal in terms of base building. This includes moving base gear. Even if it means getting rid of zerker having their travel fields on slaves, engi getting base bonuses, and sniper projectile speed on bases. _________________ Original phil! |
Mon Sep 26, 2011 8:21 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
kiko nailed it. You can't market SS as a sandbox game if combat classes affect building ability. I don't want to be flamed for making any of several radical suggestions to resolve this, but it's clear that something a bit drastic would need to happen to actually even the playing field for base-building. This spills over into storage ships too, by the way. The easiest thing I can think of is to make all storage-type ships (Gelato, Thatch, Sing Sphere) a new hull type that no class gives bonuses to, and boost their natural hull space to bring them to the level currently enjoyed by Support Focus. I'm not championing this change, but simply pointing out that something that drastic would have to happen if we wanted to call SS a sandbox game.
To the person who argued that Speed Demon DFs go faster than Engineer DFs, I'd like to point out that apart from even being able to transport one piece of Anni gear at all (difficult for SD DF), the salient figure is Speed x Capacity, in which Support Focus completely dominates Speed Demon. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Sep 26, 2011 8:38 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
I feel like an account wide storage would save a shitload of hassle, but would be hard to balance based on anything...
Something with unlimited hull space would be nice, but impossible with current game mechanics....Not sure what to do. _________________ Lemon/Meo |
Tue Sep 27, 2011 1:01 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
fuck sake shhhhh, remember last time someone noticed one class was unequal in trade slaves... you got the whole lot fucked up! admins will balls this up and give us flying cardboard boxes or some shit.
I love the class variations in haulers, it means I can use my class to make specialist setups. How many 1 char sd's in the game make anni bases? 0 thats how many. |
Tue Sep 27, 2011 3:05 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Anni gear is just an example. It's more arduous to build as a 1 character SD, which I know from experience, even if you're just hauling Adonis gear.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Sep 27, 2011 12:17 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
sabre198 wrote: fuck sake shhhhh, remember last time someone noticed one class was unequal in trade slaves... you got the whole lot fucked up! admins will balls this up and give us flying cardboard boxes or some shit. Sadly, I would have to agree with this. Instead of making a small beef, the devmins have shown that they prefer ultimately to nerf everything. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Sep 27, 2011 5:13 pm |
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Team:
Rank: Officer Main: Flake Marshal Level: 6334 Joined: Sat Jun 26, 2010 10:05 pm Posts: 398 |
Am i missing something? last i checked a SD can use a SS and sing brake
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Sat Oct 01, 2011 7:43 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
anilv wrote: kiko nailed it. You can't market SS as a sandbox game if combat classes affect building ability. I don't want to be flamed for making any of several radical suggestions to resolve this, but it's clear that something a bit drastic would need to happen to actually even the playing field for base-building. This spills over into storage ships too, by the way. The easiest thing I can think of is to make all storage-type ships (Gelato, Thatch, Sing Sphere) a new hull type that no class gives bonuses to, and boost their natural hull space to bring them to the level currently enjoyed by Support Focus. I'm not championing this change, but simply pointing out that something that drastic would have to happen if we wanted to call SS a sandbox game. To the person who argued that Speed Demon DFs go faster than Engineer DFs, I'd like to point out that apart from even being able to transport one piece of Anni gear at all (difficult for SD DF), the salient figure is Speed x Capacity, in which Support Focus completely dominates Speed Demon. Until the problems enk outlined are fixed, he has owned everyone that is against equalizing building. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Oct 01, 2011 7:53 pm |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
General wrote: Am i missing something? last i checked a SD can use a SS and sing brake What ur missing are a pair of eyes used to read my post. Tell me which lvl 1000 sd you know has a ss and sing brake. _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Sat Oct 01, 2011 9:22 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
/signed
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Oct 02, 2011 4:47 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
A player's class should not bar them from non-class specific content.
/signed _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Sun Oct 02, 2011 5:21 pm |
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