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Post Re: Hot Glue Gun
Don't make this about seers etc. You can't deny that the HGG is OP.

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Tue Oct 04, 2011 4:55 am
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Post Re: Hot Glue Gun
basebot wrote:
Don't make this about seers etc. You can't deny that the HGG is OP.


Tue Oct 04, 2011 5:39 am
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Post Re: Hot Glue Gun
thijs12b wrote:
*cough* noob seers *cough*

But in saying that.. I want a parasite weapon that scales with my class skills/augs. HF only is mean, to say the least.

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anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


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Tue Oct 04, 2011 5:44 am
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Post Re: Hot Glue Gun
ping101 wrote:
thijs12b wrote:
*cough* noob seers *cough*

But in saying that.. I want a parasite weapon that scales with my class skills/augs. HF only is mean, to say the least.


But BaG! we got that, remember those epic support seer trans weapons? :|

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

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Tue Oct 04, 2011 5:50 am
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Post Re: Hot Glue Gun
VatFF wrote:
But BaG! we got that, remember those epic support seer trans weapons? :|

OMGAWD How could I forget! sowwie no need, everyone ignore my previous post.. ehem...

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anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


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Tue Oct 04, 2011 5:58 am
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Post Re: Hot Glue Gun
If the HGG is OP, then so is the PWI.

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Tue Oct 04, 2011 11:15 am
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Post Re: Hot Glue Gun
Battlecruiser23 wrote:
If the HGG is OP, then so is the PWI.

As usual, completely irrelevant comment and it will be ignored :)

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

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You gotta be shitting me >_<


Tue Oct 04, 2011 11:16 am
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Post Re: Hot Glue Gun
VatFF wrote:
Battlecruiser23 wrote:
If the HGG is OP, then so is the PWI.

As usual, completely irrelevant comment and it will be ignored :)


Nope.

If they're going to say a weapon that costs more than their setup(noob seers) is OP, then the warp device that costs more than their setup is OP too.

In fact, while I'm at it, all T21 ships are OP(including ZTitan) and need a nerf, because nooby seers gets killed by 2 aug ships, boo hoo.

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Tue Oct 04, 2011 11:21 am
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Post Re: Hot Glue Gun
VatFF wrote:
Battlecruiser23 wrote:
If the HGG is OP, then so is the PWI.

As usual, completely irrelevant comment and it will be ignored :)


One single so so sniper hits an awc it takes about 30k shields. Aye, very very op imo.


Tue Oct 04, 2011 11:50 am
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Post Re: Hot Glue Gun
I wouldn't mind having the parasite damage scaled down if it gave a speed debuff or something.

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Tue Oct 04, 2011 12:00 pm
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Post Re: Hot Glue Gun
The projectiles don't move particularly fast and have bad tracking. If your seer lets the sniper spin all the way around to fire off that one shot before your vis drops....

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Tue Oct 04, 2011 12:42 pm
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Post Re: Hot Glue Gun
this topic should be about hot glue, not the weapons themselves
because hotglue gun is avoidable
hot glue gun sprayer is not.
ive seen people just spin in circles and cover a 2k+ diameter with 40+ bullets that all do 20k+ damage

20k x 40 = 800,000 potential damage

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Tue Oct 04, 2011 3:20 pm
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Post Re: Hot Glue Gun
Hmmmm.....HGS is a bitch to make and get. I dunno. Get more bank maybe? :P

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Tue Oct 04, 2011 3:24 pm
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Post Re: Hot Glue Gun
Either that or let light fighters use it,
then advocates can understand what a scaling parasite will do to their shit.


I am yet to see anyone with that much bank


Give it to light fighters and Im sure it will be nerfed

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Last edited by Neba on Tue Oct 04, 2011 3:28 pm, edited 1 time in total.

Tue Oct 04, 2011 3:25 pm
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Post Re: Hot Glue Gun
:D if only seers had a parasite that scaled off crit damage

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Tue Oct 04, 2011 3:27 pm
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