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goett
Team: Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832
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/like modification
Make /like feature FOR a whole team extend 10 seconds to stop base on base aggro.
Is this easily programmable?
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Wed Oct 05, 2011 7:28 pm |
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goett
Team: Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832
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Re: /like modification
Bump
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Fri Oct 07, 2011 12:11 pm |
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Dark
Main: -atiii- Level: 2708
Joined: Sun Feb 06, 2011 3:34 pm Posts: 48 Location: Budapest, Hungary
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Re: /like modification
/signed
_________________
Lolwut? wrote: A huge effort by the player known as Atii, he has finally created the calculator we've all been searching for. With its innovative feature... Don't talk or quit, just do your job, play and fuck, forever.
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Fri Oct 07, 2011 12:27 pm |
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Xonok2
Team: Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861
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Re: /like modification
/bumpsign, this has to be done.
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Wed Oct 26, 2011 7:54 am |
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Rounder
Member
Team: Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701
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Re: /like modification
yeah make it something akin to /liketeam "Team Name"
/signed
_________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad.
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Wed Oct 26, 2011 12:34 pm |
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basebot
Team: Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: /like modification
/signed.
One /like to like an entire team, another type of /like to let your ENTIRE team like somebody?
I sometimes get that, a guy is still aggro to 1 dude, and the whole snowball starts again.
_________________ This is not the signature you're looking for. Fear me, I'm a dev.
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Thu Oct 27, 2011 1:59 am |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: /like modification
/like team is already a command
the command having a grace period to prevent base pulses/mags from slamming into a team owned object is the suggestion
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Thu Oct 27, 2011 2:15 am |
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