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Post Alow us to turn off visual representations of auras
Please? Or at least give us an option to make them little static boxes in the corner of the screen. I just did Iq' Bana with my FC's main ship aura, a UDP in one slave, mini madness in another, ismail's presence in a 3rd, then trade slaves with stalker venin, sergent's command and cardinal ring, then my ShM with albatross swoop and that armada wand phys resist, a debuff aura from my carrier's secondary weapon, then all the actual bana auras. With at least a dozen ships on screen at a time, it's ridiculous seeing all that spam on all of them, gets tough to make out the actual battle under it all.

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Last edited by yugioh124 on Sat Oct 08, 2011 3:04 pm, edited 1 time in total.

Sat Oct 08, 2011 4:22 am
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Post Re: Alow us to turn off visual representations of auras
optional buff boxes would be useful. 3 Options? Both and one for each?

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Sat Oct 08, 2011 2:55 pm
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Post Re: Alow us to turn off visual representations of auras
Circle and Spin. (Default)
Static Circle.
Box.
No aura.

Static would be how it is currently, but without spinning around the ship.
Box would make your buffs appear in the corner of the screen.
No aura option for hardcore players.

The more customization options, the better.

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Sat Oct 08, 2011 5:51 pm
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Post Re: Alow us to turn off visual representations of auras
Visorak wrote:
Circle and Spin. (Default)
Static Circle.
Box.
No aura.

Static would be how it is currently, but without spinning around the ship.
Box would make your buffs appear in the corner of the screen.
No aura option for hardcore players.

The more customization options, the better.


Love it. I'd like to add though, that for box, if you target a ship/drone/base, it will display all the auras affecting it in the picture of the target (whatever you call that thing on the side of the screen). That way you can quickly check what's affecting teammates and enemies as well.

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Sat Oct 08, 2011 10:24 pm
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Post Re: Alow us to turn off visual representations of auras
shouldn't u just be able to put a scale value in the xml for c2 for this ie scale of 0 means the radius is 0 of the halo effect (ie not there). or some shiz like that..


Sun Oct 09, 2011 1:26 pm
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Post Re: Alow us to turn off visual representations of auras
But I still want to know what auras affect what, just not as several dozen big spinning rings in the middle of the screen, lol.

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Sun Oct 09, 2011 2:33 pm
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Post Re: Alow us to turn off visual representations of auras
I like this idea, but I think it should be on the right hand screen. And show lot ony the symbol, but when you hover the cursor over it, it should say: Time remaining, exact value of aura, and some specification whether it's natural or player-bound.

Time Warp

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Sun Oct 09, 2011 3:27 pm
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