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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
All drones should come from drone generators. Neurobound class-locked generators that generate neurobound class-locked drones. Missions for the generators in lyceum or perp motion.
The reasons for this are obvious: Most drones cost dramatically more than a single gear glue per drone, not to mention a full set. Engineers would lose just as much as everyone else on death, instead of exponentially more. Engineers are useless for DPS without their drones (unless they are augged for it, which would be retarded), and shouldn't be crippled in PvP just for dying once with drones out. There are many more reasons why something like this or similar should be implemented, and it has been far too long that engineers pay a higher, on-going price just to play the class. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Oct 23, 2011 11:00 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Very interesting. Currently you can't have more than one item generator equipped on a ship, though (I learned this when I tried to put a Grinch Tweak Gen on my AWC). Are you envisioning multiple generators for drones that an engineer would typically carry many of?
Also, I still think that salvaging drone wreckage is a modification that's more likely to go in. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 23, 2011 11:18 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
anilv wrote: Very interesting. Currently you can't have more than one item generator equipped on a ship, though (I learned this when I tried to put a Grinch Tweak Gen on my AWC). Are you envisioning multiple generators for drones that an engineer would typically carry many of? That was the vision, yes. Probably limit max of each drone type to a hardcoded limit; 6 would be ideal since that's the max you can deploy anyways, while maybe 1 per for special drones like adv. c&C with a faster regen rate. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Oct 23, 2011 11:22 am |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I've been thinking about this for awhile.
If Engineers were to have drone generators, their power should be nerfed seeing as how the risk:power ratio is thrown off. If Engi's will get a nerf to compensate, I would be totally for it. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Sun Oct 23, 2011 11:26 am |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
Griffin wrote: I've been thinking about this for awhile. If Engineers were to have drone generators, their power should be nerfed seeing as how the risk:power ratio is thrown off. If Engi's will get a nerf to compensate, I would be totally for it. go fuck yourself. |
Sun Oct 23, 2011 11:40 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
andezrhode3 wrote: Griffin wrote: I've been thinking about this for awhile. If Engineers were to have drone generators, their power should be nerfed seeing as how the risk:power ratio is thrown off. If Engi's will get a nerf to compensate, I would be totally for it. go fuck yourself. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Oct 23, 2011 11:44 am |
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Main: nutter
Level: 86 Joined: Fri Feb 29, 2008 1:58 pm Posts: 287 |
syberian wrote: andezrhode3 wrote: Griffin wrote: I've been thinking about this for awhile. If Engineers were to have drone generators, their power should be nerfed seeing as how the risk:power ratio is thrown off. If Engi's will get a nerf to compensate, I would be totally for it. go fuck yourself. _________________ Client 2 coming soon™ Client 2 - fixed coming soon™ Client 3 coming soon™ |
Sun Oct 23, 2011 11:58 am |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
yay, im popular.
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Sun Oct 23, 2011 12:08 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Griffin wrote: I've been thinking about this for awhile. If Engineers were to have drone generators, their power should be nerfed seeing as how the risk:power ratio is thrown off. If Engi's will get a nerf to compensate, I would be totally for it. Risk:power ratio is "thrown off" for every other class then. Engineer should have the most DPS, most healing, most range by that logic, nerf everyone else. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Oct 23, 2011 12:17 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Drones are already getting nerfed, along with bases in C2. So no need to nerf them anymore.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Oct 23, 2011 12:46 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
I like the idea but it has some flaws, if generators and drones were NB then engineers could go around with basic gear and without ggs and still have dps.
2) Drones should have long respawn rate ( and should spawn in a set of 6 maybe with a few exceptions like bubble drone and buff drones) like 1-3 hours spawn, otherwise people could just jump into dg, spam drones and pwi/oba away to safe position without having to worry about drones. I think it should be like this: Generators are NB Drones arent. Generators spawns up to 6 drones every ~1-2hours _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Oct 23, 2011 12:54 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Weird, people got angry when I pointed out that it would be stupid to give them free drones seeing as how the price of the drones is the only offset for them being overpowered in comparison to other classes.
Cry some more. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Sun Oct 23, 2011 2:10 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Griffin wrote: Weird, people got angry when I pointed out that it would be stupid to give them free drones seeing as how the price of the drones is the only offset for them being overpowered in comparison to other classes. Cry some more. DMs are as easy to kill as any other class in colo, they can't do as much DPS as a zerk/sniper, they can't do as much healing as an ShM. They're a utility class, nowhere near overpowered even with free drones. _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Sun Oct 23, 2011 2:23 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
I don't quite get it... You want a drone generator, that gives you drones over time.... for free.... anyone else think that is stupid?
The way I see it there is no solution that wouldn't be craziliy unbalanced or completely useless. This falls into the former, no matter how expensive you make the drone generator it will easily save you money overtime. Drones are scaled in cost (and power, to some degree) for levels of use. Biggee, you're easily in the top 3 engineers ingame, only lacking some ger due to inactivity, that being said, I hardly thing you loose your drones often? Seriously, any 'good' engineer will rarely be losing all their drones, that is if the're not completely ignorant to what's happening with the Ai - You're sweet. If low-level engineers are complaining about costs of losing 4x Armada Infernos, Adv. C&C and a charge, then perhaps they should look back into BFDs, Ambushes, Titans and Acmes, all respectiable and useful drones. Also, what about all the people that have made stockpiles of Armada Charge/Ambush/Inferno drones for sale an use? Just screw them over, awesome! Idea is flawed. Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sun Oct 23, 2011 3:35 pm |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
Mail wrote: I don't quite get it... You want a drone generator, that gives you drones over time.... for free.... anyone else think that is stupid? The way I see it there is no solution that wouldn't be craziliy unbalanced or completely useless. This falls into the former, no matter how expensive you make the drone generator it will easily save you money overtime. Drones are scaled in cost (and power, to some degree) for levels of use. Biggee, you're easily in the top 3 engineers ingame, only lacking some ger due to inactivity, that being said, I hardly thing you loose your drones often? Seriously, any 'good' engineer will rarely be losing all their drones, that is if the're not completely ignorant to what's happening with the Ai - You're sweet. If low-level engineers are complaining about costs of losing 4x Armada Infernos, Adv. C&C and a charge, then perhaps they should look back into BFDs, Ambushes, Titans and Acmes, all respectiable and useful drones. Also, what about all the people that have made stockpiles of Armada Charge/Ambush/Inferno drones for sale an use? Just screw them over, awesome! Idea is flawed. Penis Face _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Sun Oct 23, 2011 3:39 pm |
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