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Post DG drops
Let's make them useful.

I have two suggestions for this:

(1)
Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build.

Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium.
Builds: 300 fire beams

Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy.

Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor.

Or
(2)
Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones.

Either way it'd be nice to see people scooping flapping wings and not instantly tossing them.

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Sun Oct 23, 2011 8:13 pm
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Post Re: DG drops
Second way is promising. First way breaks down because you can sell Fire Beams to AI bases.

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Sun Oct 23, 2011 8:19 pm
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Post Re: DG drops
It's possible to sell fire beams to AI bases, but I believe that doing so would score you halve the usual sell cost. Thus slashing your profits.

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Sun Oct 23, 2011 8:26 pm
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Post Re: DG drops
The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items


Mon Oct 24, 2011 9:51 pm
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Post Re: DG drops
General wrote:
The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items


Don't forget Runescape. And Guild Wars.

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Mon Oct 24, 2011 11:24 pm
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Post Re: DG drops
Griffin wrote:
General wrote:
The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items


Don't forget Runescape. And Guild Wars.

Lord of the Rings Online has skirmish points and they are also similar to this. This is becoming a trend in MMORPGs and I'm sure there are countless games with something like this.

Let's say I want a GGnT from a DG in the current systen. Well I have never gotten one from a DG so it might take awhile. Doing DGs with a token system is more rewarding and addicting because you see your progress. Even if a GGnT required something like 100 tokens.

Switching to token system would kill the market for several items. I'd like to see DGs dropping both regular loot and a token.


Tue Oct 25, 2011 9:30 am
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Post Re: DG drops
With a token system it would be good if there are different kinds of tokens. With different kinds for each layer, increased DF, certain bosses, uber bosses, special DGs like bonnet and things like that.

That way an item wouldn't just take 15 tokens, it could take 5x, 6y, and 4z tokens.
Commod drops from AI would work perfectly as tokens if they didn't have half lives.

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Tue Oct 25, 2011 10:55 am
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Post Re: DG drops
Make more "better" content that's usful and stop minior augs etc dropping in perl dgs.

Also the token system sounds boring to me as its just tokens... If I wanted tokens I would go to the fair in Porthcawl. Its very uncreative.

^ add the tokens as a bonus item to the loot then I'll be happy about it.

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Tue Oct 25, 2011 11:08 am
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Post Re: DG drops
The Salty One wrote:
Let's make them useful.

I have two suggestions for this:

(1)
Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build.

Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium.
Builds: 300 fire beams

Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy.

Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor.

Or
(2)
Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones.

Either way it'd be nice to see people scooping flapping wings and not instantly tossing them.

+1

Griffin wrote:
General wrote:
The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items


Don't forget Runescape. And Guild Wars.

xD

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Mon Oct 31, 2011 6:31 pm
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Post Re: DG drops
/signed for tokens.

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Sat Nov 12, 2011 11:18 pm
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Post Re: DG drops
The Salty One wrote:
Let's make them useful.

I have two suggestions for this:

(1)
Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build.

Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium.
Builds: 300 fire beams

Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy.

Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor.

Or
(2)
Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones.

Either way it'd be nice to see people scooping flapping wings and not instantly tossing them.

Buying 1 DWO for 300m then transforming it to 300 fire beams then sell them to ai base for 6m ea making a profit of 1.5b


Sun Nov 13, 2011 10:20 am
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Post Re: DG drops
Suggested numbers, not absolutely what would be put in-game. Duh.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Sun Nov 13, 2011 10:34 am
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Post Re: DG drops
Markoz wrote:
stop minior augs etc dropping in perl dgs.


No.

The reason why they drop is because the AI's use them. Would you like MF Reavers, MF Picks, 2800 Watts, GB's, etc to have the potential to tank 3-5x more, do up to 3x more damage(let alone ROF), and for the fast AI's to constantly push 700 speed?

These augs affect bosses too, like Zeus and Kidd.

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Sun Nov 13, 2011 11:19 am
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Post Re: DG drops
Battlecruiser23 wrote:
Markoz wrote:
stop minior augs etc dropping in perl dgs.


No.

The reason why they drop is because the AI's use them. Would you like MF Reavers, MF Picks, 2800 Watts, GB's, etc to have the potential to tank 3-5x more, do up to 3x more damage(let alone ROF), and for the fast AI's to constantly push 700 speed?

These augs affect bosses too, like Zeus and Kidd.


That and noone wants to fight a Sup. Docking auged mf reaver, think of the overkill D:

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Sun Nov 13, 2011 7:51 pm
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Post Re: DG drops
i like tokens+loot idea.
Also, i think dging should be more rewarding, just a little bit.


Tue Nov 15, 2011 12:29 am
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