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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Let's make them useful.
I have two suggestions for this: (1) Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build. Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium. Builds: 300 fire beams Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy. Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor. Or (2) Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones. Either way it'd be nice to see people scooping flapping wings and not instantly tossing them. _________________ Space for rent! |
Sun Oct 23, 2011 8:13 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Second way is promising. First way breaks down because you can sell Fire Beams to AI bases.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 23, 2011 8:19 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
It's possible to sell fire beams to AI bases, but I believe that doing so would score you halve the usual sell cost. Thus slashing your profits.
_________________ Space for rent! |
Sun Oct 23, 2011 8:26 pm |
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Team:
Rank: Officer Main: Flake Marshal Level: 6334 Joined: Sat Jun 26, 2010 10:05 pm Posts: 398 |
The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items
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Mon Oct 24, 2011 9:51 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
General wrote: The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items Don't forget Runescape. And Guild Wars. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Oct 24, 2011 11:24 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Griffin wrote: General wrote: The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items Don't forget Runescape. And Guild Wars. Lord of the Rings Online has skirmish points and they are also similar to this. This is becoming a trend in MMORPGs and I'm sure there are countless games with something like this. Let's say I want a GGnT from a DG in the current systen. Well I have never gotten one from a DG so it might take awhile. Doing DGs with a token system is more rewarding and addicting because you see your progress. Even if a GGnT required something like 100 tokens. Switching to token system would kill the market for several items. I'd like to see DGs dropping both regular loot and a token. |
Tue Oct 25, 2011 9:30 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
With a token system it would be good if there are different kinds of tokens. With different kinds for each layer, increased DF, certain bosses, uber bosses, special DGs like bonnet and things like that.
That way an item wouldn't just take 15 tokens, it could take 5x, 6y, and 4z tokens. Commod drops from AI would work perfectly as tokens if they didn't have half lives. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Oct 25, 2011 10:55 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Make more "better" content that's usful and stop minior augs etc dropping in perl dgs.
Also the token system sounds boring to me as its just tokens... If I wanted tokens I would go to the fair in Porthcawl. Its very uncreative. ^ add the tokens as a bonus item to the loot then I'll be happy about it. _________________ Fibre broadband in my brainzz! |
Tue Oct 25, 2011 11:08 am |
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Main: Spartanski Smok
Level: 2432 Joined: Thu Dec 16, 2010 2:42 pm Posts: 528 Location: The Internet |
The Salty One wrote: Let's make them useful. I have two suggestions for this: (1) Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build. Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium. Builds: 300 fire beams Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy. Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor. Or (2) Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones. Either way it'd be nice to see people scooping flapping wings and not instantly tossing them. +1 Griffin wrote: General wrote: The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items Don't forget Runescape. And Guild Wars. xD _________________ bageese wrote: DUBSTEP NO. MY EARS. BLEED. I'll ban you for that shit. |
Mon Oct 31, 2011 6:31 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
/signed for tokens.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Sat Nov 12, 2011 11:18 pm |
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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
The Salty One wrote: Let's make them useful. I have two suggestions for this: (1) Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build. Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium. Builds: 300 fire beams Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy. Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor. Or (2) Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones. Either way it'd be nice to see people scooping flapping wings and not instantly tossing them. Buying 1 DWO for 300m then transforming it to 300 fire beams then sell them to ai base for 6m ea making a profit of 1.5b |
Sun Nov 13, 2011 10:20 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Suggested numbers, not absolutely what would be put in-game. Duh.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sun Nov 13, 2011 10:34 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Markoz wrote: stop minior augs etc dropping in perl dgs. No. The reason why they drop is because the AI's use them. Would you like MF Reavers, MF Picks, 2800 Watts, GB's, etc to have the potential to tank 3-5x more, do up to 3x more damage(let alone ROF), and for the fast AI's to constantly push 700 speed? These augs affect bosses too, like Zeus and Kidd. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Nov 13, 2011 11:19 am |
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Team:
Rank: Officer Main: Assassin's Sniper Level: 4011 Joined: Thu Jun 26, 2008 3:04 am Posts: 709 |
Battlecruiser23 wrote: Markoz wrote: stop minior augs etc dropping in perl dgs. No. The reason why they drop is because the AI's use them. Would you like MF Reavers, MF Picks, 2800 Watts, GB's, etc to have the potential to tank 3-5x more, do up to 3x more damage(let alone ROF), and for the fast AI's to constantly push 700 speed? These augs affect bosses too, like Zeus and Kidd. That and noone wants to fight a Sup. Docking auged mf reaver, think of the overkill D: _________________ I feel that I must share the awesomeness of one of the best riffs in history. http://www.youtube.com/watch?v=G7mfaztK ... re=related +1 Internets |
Sun Nov 13, 2011 7:51 pm |
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Team:
Rank: Main: spaceglob Level: 2233 Joined: Thu Mar 10, 2011 5:50 pm Posts: 99 |
i like tokens+loot idea.
Also, i think dging should be more rewarding, just a little bit. |
Tue Nov 15, 2011 12:29 am |
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