Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2  Next
Author Message
User avatar
Main: Sceadu
Level: 1913

Joined: Fri Jun 06, 2008 11:38 pm
Posts: 1381
Post Remove AI running
In almost every situation i've found, AI running away serves absolutely no purpose but to annoy the hell out of all non-SD people. Remove it. All of it. For the Love of adum, please.

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Mon Oct 24, 2011 11:17 pm
Profile
Team: Red Faction
Rank:
Main: Paladin's Presence
Level: 3937

Joined: Sun Jan 06, 2008 12:53 am
Posts: 6770
Post Re: Remove AI running
/signed.

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Tue Oct 25, 2011 12:40 am
Profile
User avatar
Team: Traders
Rank:
Main: the speed of dark
Level: 2833

Joined: Sun Nov 05, 2006 12:42 am
Posts: 707
Location: University of Texas at Austin
Post Re: Remove AI running
/signed. from every DM especially.

_________________
Image


Tue Oct 25, 2011 1:22 am
Profile
Team: Beta Frequency
Rank: Officer
Main: Discharge
Level: 2691

Joined: Tue Dec 22, 2009 7:28 am
Posts: 1922
Post Re: Remove AI running
We have tractors you fool!


Tue Oct 25, 2011 7:47 am
Profile
User avatar
Main: Sceadu
Level: 1913

Joined: Fri Jun 06, 2008 11:38 pm
Posts: 1381
Post Re: Remove AI running
What's your point? Think about it for a moment.

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Oct 25, 2011 9:08 am
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Remove AI running
Are you suggesting if you were loosing a fight you wouldn't try to run away?

_________________
"What you mean you killed him cha cha cha?!"

Support


Tue Oct 25, 2011 9:36 am
Profile
Team: Beta Frequency
Rank: Officer
Main: Discharge
Level: 2691

Joined: Tue Dec 22, 2009 7:28 am
Posts: 1922
Post Re: Remove AI running
More like, when you fight Ares, and you collision hit Deimos to 10% shields, he should not be running 5k out and sit there until he feels like coming back.


Tue Oct 25, 2011 9:47 am
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Remove AI running
The Lost One wrote:
More like, when you fight Ares, and you collision hit Deimos to 10% shields, he should not be running 5k out and sit there until he feels like coming back.

That is result of this exact code.

_________________
"What you mean you killed him cha cha cha?!"

Support


Tue Oct 25, 2011 9:48 am
Profile
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Remove AI running
The reason most players dont complain about ai running is because they decimate the AI before the code even kicks in. But low level players can do what exactly? Follow it? Hope its shields don't completely regen before they catch it?

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Tue Oct 25, 2011 10:26 am
Profile WWW
User avatar
Main: Sceadu
Level: 1913

Joined: Fri Jun 06, 2008 11:38 pm
Posts: 1381
Post Re: Remove AI running
When fighting SBB's on my new engineer on C2, It pretty much goes like this:

SBB attacks from out of the blue
Lay Drones
spend 1-2 minutes getting SBB to 10-20%
SBB runs away
Cant catch it, it escapes
SBB comes back 5 minutes later for round 2.

Rinse, Repeat. It's not immersive, it's not fun or entertaining, it's just damn annoying. Sure, have a specific AI that has that behavior; that would be fine. But to have it be a semi-universal behavior?

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Oct 25, 2011 12:44 pm
Profile
User avatar
Main: E11inium 4
Level: 2115

Joined: Fri May 19, 2006 9:18 pm
Posts: 1290
Location: MA, USA
Post Re: Remove AI running
Next thing you know, admins will give all AIs 200k distance pwis.


Tue Oct 25, 2011 4:13 pm
Profile
User avatar
Team: Zephyr
Rank:
Main: ashta the 2nd
Level: 3810

Joined: Tue May 31, 2005 3:00 pm
Posts: 921
Post Re: Remove AI running
Meh i never had trouble levelling any of my toons and im sure most ppl didnt, ai run away in almost all games i have played. Tough titties.

_________________
Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ


Tue Oct 25, 2011 8:31 pm
Profile
User avatar
Team: Eminence Front
Rank: Soldier
Main: The Crazy Game Master
Level: 3234

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3652
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Remove AI running
ashta1989 wrote:
Tough titties.

Said the kitteh.

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Tue Oct 25, 2011 8:32 pm
Profile
User avatar
Main: Sceadu
Level: 1913

Joined: Fri Jun 06, 2008 11:38 pm
Posts: 1381
Post Re: Remove AI running
It's not that its challenging, it's that it's annoying. People just avoid areas that are annoying, making them just a waste of coding.

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Oct 25, 2011 10:11 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Remove AI running
Cygnus wrote:
It's not that its challenging, it's that it's annoying. People just avoid areas that are annoying, making them just a waste of coding.

This is why copper, protoplasmica, and certain dgs are so good for leveling. Because they have a lot of AI in a small area, and they don't run away! Some times I wonder why there are roaming AI at all.

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Tue Oct 25, 2011 11:11 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.