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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Instead of slaves blindly returning towards your last location, is there a way to write some simple formula to keep them near us and firing?
Say Max weapon range x2 is the outer edge, but they will keep themselves within range and firing? Not sure how to word it but I hate the moments of inactivity when my slaves just AP to a stop and AP to me. _________________ Lemon/Meo |
Thu Oct 27, 2011 6:35 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
ELITE wrote: Instead of slaves blindly returning towards your last location, is there a way to write some simple formula to keep them near us and firing? Say Max weapon range x2 is the outer edge, but they will keep themselves within range and firing? Not sure how to word it but I hate the moments of inactivity when my slaves just AP to a stop and AP to me. I was thinking of something similar to this... "Form Squadron" command. Slaves fly as close to you as possible without exceeding your max speed (E.G I go 50 speed, my slaves have a max speed of 200... they go 55 and tail me, slowing down with their space brake when necessary.) --- When it comes down to merely remaining close I can't see why they should stop firing though. The problem atm is that a slave will go to the maximum range and then AP back. I can't see the problem with them kiting whatever it is back to the player (thrust, turn round, shoot.) Let's have a 'snipe' command as well... would make torpedoes and such possible to use on non-sniper slaves. _________________ Space for rent! |
Fri Oct 28, 2011 10:10 am |
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Main: Spartanski Smok
Level: 2432 Joined: Thu Dec 16, 2010 2:42 pm Posts: 528 Location: The Internet |
The Salty One wrote: ELITE wrote: Instead of slaves blindly returning towards your last location, is there a way to write some simple formula to keep them near us and firing? Say Max weapon range x2 is the outer edge, but they will keep themselves within range and firing? Not sure how to word it but I hate the moments of inactivity when my slaves just AP to a stop and AP to me. I was thinking of something similar to this... "Form Squadron" command. Slaves fly as close to you as possible without exceeding your max speed (E.G I go 50 speed, my slaves have a max speed of 200... they go 55 and tail me, slowing down with their space brake when necessary.) --- When it comes down to merely remaining close I can't see why they should stop firing though. The problem atm is that a slave will go to the maximum range and then AP back. I can't see the problem with them kiting whatever it is back to the player (thrust, turn round, shoot.) Let's have a 'snipe' command as well... would make torpedoes and such possible to use on non-sniper slaves. +1 _________________ bageese wrote: DUBSTEP NO. MY EARS. BLEED. I'll ban you for that shit. |
Mon Oct 31, 2011 6:10 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Snipe(ish) is a nice idea. It should just be a mode in which it doesnt chase enemies.
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Tue Nov 01, 2011 8:44 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Once the C2 release post apolaptic is over, ill be working on all sort of cool new features, including but not limited to better slaves control, all new autopilot code, better userbase management and many more.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Nov 05, 2011 11:22 am |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
I'd like to point out that the problems with slave+stay close code applies to AI leashing of all sorts. See protoplasmica if you dont know what i mean.
_________________ Pies are yummy. |
Sat Nov 05, 2011 1:47 pm |
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