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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
It already costs very little, but what i've discovered is that in C2, more than ever before, SP use is EXTREMELY important, and people will be extremely unlikely to waste even a single one for fear they'll need it later on down the line.
Therefore they never get SM. And thus a huge chunk of lower level content is blocked, something i really dont think should happen. So just lower the SP cost from 3 or 4 or whatever, to 1 per level. It's hard enough to build bases, no need to make it any less likely to happen at low levels! _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sun Oct 30, 2011 10:38 am |
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Member
Team:
Rank: Officer Main: Aku'Qa Level: 4289 Joined: Sun Nov 07, 2010 8:08 am Posts: 1526 |
Signed.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly |
Sun Oct 30, 2011 11:37 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Oct 30, 2011 11:58 am |
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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
Battlecruiser23 wrote: Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers. Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers |
Sun Oct 30, 2011 8:41 pm |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
SwiftDeath wrote: Battlecruiser23 wrote: Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers. Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers new players do not know this. _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Sun Oct 30, 2011 8:49 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
The SSS should not be THAT powerful.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Oct 30, 2011 8:57 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
SwiftDeath wrote: Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers So, yes to the topic idea. And lower RC Skillpts too. We are paying out the wazoo for piloting already. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Nov 01, 2011 11:36 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Slumber's don't have their super items yet...
And I agree with the suggestion. Skill points should mostly be to define your characters combat characteristics, so this is a good idea. It should be mostly about costing credits and not SP. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Nov 10, 2011 1:13 am |
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