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Post Trqansference weapons. nom vampires ?
In the spirit Of holloween i want to suggest ( if SD has not yet.) a weapon that is well nto a trasfer weap0on, but one that can fire on an enemy and has the opposite affect of a shield gun.. basicly draining the enemy of its shields and or energy and putting it added in to youre ship


basicly a vampire weapon ?

i can see this being bugged in many way's .... but i figured id suggest it any way.

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Tue Nov 01, 2011 1:52 pm
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Post Re: Trqansference weapons. nom vampires ?
Could use to kill Fuzz ships.

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Tue Nov 01, 2011 1:55 pm
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Post Re: Trqansference weapons. nom vampires ?
anilv wrote:
Could use to kill Fuzz ships.


Didn't think you could use shield trans on AI ships :o?

Besides i vote no because Lexx suggested it :mrgreen:

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Tue Nov 01, 2011 2:17 pm
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Post Re: Trqansference weapons. nom vampires ?
Fairly old bug gave the Nano Shield Trans 1 positive damage, which could be used on Fuzz ai. Someone killed one, then killed another, and was banned because he knew and didn't report. Bug was fixed.

Fuzz ship: +100k soak to all damage types, plus their 99.999% resists, and an adum's blocker and a shield that has 100k regen per second.

So in other words, you need 100m dps to break its regen. Let alone finding one that has a regen aug. And if theres a player that manages it, and not report, Ban hammer crashes down.


But Lexx has a good point, oddly enough. In the Support Focus level 1 mission, it suggests the ability of shm's to suck the shields off an enemy. I'd hate to lie to a new player by suggesting that it's in game, when it's clearly not.


So, to balance this. Trans Power/Eff won't affect Vampire Per Second(VPS). Damage and Resist would, like a normal self damaging weapon. But it drains your target's shields to a minimum of 1(cannot actually kill target with Vampire), if you break its regen.

You also cannot heal very well, because you use DPS augs instead of HPS augs like a normal monkey. So in the end, you're a hybrid of a shm and a regular dps class, like a Zerk. Zerks have sucky healing and regen capability.

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Tue Nov 01, 2011 2:19 pm
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Post Re: Trqansference weapons. nom vampires ?
me likey


Tue Nov 01, 2011 2:32 pm
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Post Re: Trqansference weapons. nom vampires ?
I like the idea. It actually gives SHMs an offensive weapon that is clearly their own.

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Tue Nov 01, 2011 3:34 pm
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Post Re: Trqansference weapons. nom vampires ?
This has been suggested multiple times by over 20 people over the last 8 years.

I still like it :P

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Tue Nov 01, 2011 5:02 pm
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Post Re: Trqansference weapons. nom vampires ?
saran wrote:
I like the idea. It actually gives SHMs an offensive weapon that is clearly their own.

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They have a clear offensive option. They get +Damage to slaves.

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Tue Nov 01, 2011 5:06 pm
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Post Re: Trqansference weapons. nom vampires ?
More versatility and variation is better for the game.

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Tue Nov 01, 2011 5:23 pm
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Post Re: Trqansference weapons. nom vampires ?
Battlecruiser23 wrote:
More versatility and variation is better for the game.


If slaves don't count why don't FCs get a boost?

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Tue Nov 01, 2011 8:01 pm
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Post Re: Trqansference weapons. nom vampires ?
They get +Rad damage!

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Tue Nov 01, 2011 8:03 pm
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Post Re: Trqansference weapons. nom vampires ?
ShMs are for healing, not killing. If they want to level, they go DGing with a buddy, or MC. Almost noone (other than level 3ks that heal level 500s in MF reaver DGs) plays ShM main, it's a class that's made after you already have another endgame char. It has a clear and useful role, and is more important than any other class for group content. It doesn't need more offensive power, their slaves can already be quite impressive.

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Wed Nov 02, 2011 12:08 am
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Post Re: Trqansference weapons. nom vampires ?
yugioh124 wrote:
ShMs are for healing, not killing. If they want to level, they go DGing with a buddy, or MC. Almost noone (other than level 3ks that heal level 500s in MF reaver DGs) plays ShM main, it's a class that's made after you already have another endgame char. It has a clear and useful role, and is more important than any other class for group content. It doesn't need more offensive power, their slaves can already be quite impressive.


So FC's get their cake and can eat it too and that's how it should stay?

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Wed Nov 02, 2011 12:46 am
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Post Re: Trqansference weapons. nom vampires ?
This would be horribly broken with bosses, unless it only gave you a % of the shields eaten.

Step 1: Equip 5 weps
Step 2: Warp into Emp
Step 3: Fire infinitely onto emp, draining shields and healing yourself, negating anyone else in the squad unless the level happens to outdps a zerker (YEAH RIGHT)
Step 4: Repeat 3/??????
Step 5: Solo Emp Profit!

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Wed Nov 02, 2011 12:52 am
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Post Re: Trqansference weapons. nom vampires ?
Well if Shms get this they could be a proper shield "monkey", ie redistribute the shields of different players in their squad.

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