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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
A while ago I suggested that instead of using the same general tab for both ai and player bases, that the player base general tab didn't have the station concourse.
It's a waste of space since players can't make missions for people to do. I thought that the space would be put to better use if the base description was made larger, and that when changing the text you could make use of multiple lines so that instead of just one continuous line where people can append stuff to the end of it, they can start a new line etc. Maybe it's not a priority right now but when pip was still around he did say that it made sense. Please! |
Tue Nov 08, 2011 3:23 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Grunt wrote: I thought that the space would be put to better use if the base description was made larger, and that when changing the text you could make use of multiple lines so that instead of just one continuous line where people can append stuff to the end of it, they can start a new line etc. Maybe it's not a priority right now but when pip was still around he did say that it made sense. Please! I've got that in c1 ^_^ _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Tue Nov 08, 2011 3:25 pm |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Something official so I can make sure teammates can see it without any excuses!
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Tue Nov 08, 2011 3:34 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
More space for desc would be nice but I'd appreciate describable builds/items even more.
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Tue Nov 08, 2011 5:37 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
syberian wrote: More space for desc would be nice but I'd appreciate describable builds/items even more. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Nov 08, 2011 5:39 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I remember a while ago, there was an idea that players could make "missions" that would basically just be trading items for others. So you could put up a mission that accepted 2 Jiji's as a trade for a single 3 shot. Or you could trade 1 dem for 5 ada or something like that. With tags for missions being repeatable and certain conditions being met (base has more than 10bil:keep this mission active, disable this mission etc.), you could have a fully functional trading hub.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Tue Nov 08, 2011 6:53 pm |
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Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
Both suggestions are very nice, ill pass it along.
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Tue Nov 08, 2011 8:45 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
/signed Especially the one about making trade missions.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Wed Nov 16, 2011 3:50 am |
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