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Post Change Crazy Glue to "Hull Integrity"
Change Crazy Glue to "Hull Integrity"

Currently when you die you take 5% damage to items on your ship, maxed this should bring it down to 2 - 3% (elimination of chance to fail also).

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Sun Nov 13, 2011 11:20 am
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Post Re: Change Crazy Glue to "Hull Integrity"
Yes please.


Sun Nov 13, 2011 11:30 am
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Post Re: Change Crazy Glue to "Hull Integrity"
yes I like this a lot - I don't like the idea of an expensive skill simply being nullified - also, please consider upping the buy-back price at AI bases to 100% of the cost of Gear Glue - that way everyone can simply sell their current stocks of GG for the creds they spent on them.


Sun Nov 13, 2011 12:25 pm
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Post Re: Change Crazy Glue to "Hull Integrity"
This was already being done with slightly different stats.

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Sun Nov 13, 2011 12:28 pm
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Post Re: Change Crazy Glue to "Hull Integrity"
The idea is to rename Crazy Glue and have it affect repairs somehow, how exactly remains to be seen.


Mon Nov 14, 2011 2:49 am
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Post Re: Change Crazy Glue to "Hull Integrity"
Either it should reduce the cost to repair or reduce the damage you take, which also reduces the cost to repair, but means to can die more before you start losing stats on your items. I'm not really sure which would be better. I kind of feel like the second would be too powerful.

Maybe an interesting compromise could be that the skill allows your items to take more damage before they lose stats so you can die more often, but it doesn't save you on the repair cost. If that was the case, we could make the effect a lot more powerful rather than just a couple percent.

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Mon Nov 14, 2011 3:00 am
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Post Re: Change Crazy Glue to "Hull Integrity"
Reducing the damage you take.

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Mon Nov 14, 2011 3:42 am
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Post Re: Change Crazy Glue to "Hull Integrity"
Reducing cost would be better becouse at the moment it still takes 20 death before items drop


Mon Nov 14, 2011 3:55 am
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Post Re: Change Crazy Glue to "Hull Integrity"
I think we should lose 10% durability per death, Crazy Glue (renamed to Hull Integrity) should have a chance to take 0% damage (just like before).


Also, in my gear, repairs are 5k a death.

5k....

Should be 5m at least.

Deaths should cap out at 100m each at that.

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Mon Nov 14, 2011 4:23 am
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Post Re: Change Crazy Glue to "Hull Integrity"
This place seems good a place as any to say: Change repair commods to 0 size

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Mon Nov 14, 2011 9:18 am
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Post Re: Change Crazy Glue to "Hull Integrity"
Whatever Crazy Glue ends up doing, it should reduce the number of debris that a hostile PvPer can scoop from your stasised ship. The skill has always been extra important in PvP and should stay that way.

Although your other idea is interesting (more damage until stats drop), it is not really in the spirit of CG. The original skill did one thing: reduce the expected cost of death by 50%. That is useful every time you die, while your suggestion would only be useful in the rare case where you die more than 20 times before being able to get your hands on some repair parts or dock at an AI base.

I'm open to revising the skill for sure, but I do think that whatever else it does, it should reduce the expected cost of a single death.

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Mon Nov 14, 2011 12:12 pm
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Post Re: Change Crazy Glue to "Hull Integrity"
zhuang281 wrote:
This place seems good a place as any to say: Change repair commods to 0 size


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Mon Nov 14, 2011 12:33 pm
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Post Re: Change Crazy Glue to "Hull Integrity"
How about when maxed 50% chance to not take gear damage. Either way we need some way to reduce the cost associated with death and prolong our time in the field.

Enk, my original suggestion to just 1/2 the damage taken would have also reduced the amount it would cost to repair after like 4 deaths compared to without the skill.

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Mon Nov 14, 2011 1:18 pm
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Post Re: Change Crazy Glue to "Hull Integrity"
put the old system back in!

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Mon Nov 14, 2011 1:34 pm
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Post Re: Change Crazy Glue to "Hull Integrity"
What about each level adds a percentage chance not to take damage per piece of gear? So it rolls individually on each item to see if it takes damage or not.

So being podded with level 25 =
- equipped item 1 (25% chance to avoid damage)
- equipped item 2 (25% chance to avoid damage)
- equipped item 3 (25% chance to avoid damage)

Each item is rolled individually and the damage applied/saved.

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Mon Nov 14, 2011 3:57 pm
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