Post new topic Reply to topic  [ 9 posts ] 
Author Message
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Important Hotkey Optimization.
Multi-hotkeys for multiple items.

Say if I have a push, pull, and hitchhiker tractor, pressing the hotkey will switch between them like the 'E' button switches weapons. Same with solar panels. Radars.

And an option for un-equipping and re-equipping multiple items. So I can put an OL, a diffuser, a panel, and a lighthouse all on one hotkey and turn them off/on as a group. This is an idea for chaining multiple different tweaks together.

So to recap, hotkeys that switch between all items assigned, and hotkeys that activate and deactivate all items assigned to them.

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Nov 17, 2011 8:31 pm
Profile WWW
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Important Hotkey Optimization.
Really? Just no reaction whatsoever to this idea? No good, no bad?

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Fri Nov 18, 2011 12:46 pm
Profile WWW
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Important Hotkey Optimization.
I would like being able to bind multiple items to the same hotkey, but I don't think I'd use the other thing too much. It would be a little bit useful for tractors but that's really it as far as I can see.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Fri Nov 18, 2011 12:54 pm
Profile
User avatar
Team: Eminence Front
Rank: Soldier
Main: The Crazy Game Master
Level: 3253

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3652
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Important Hotkey Optimization.
This + my hotkey idea = epicness. Let it be done.

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Fri Nov 18, 2011 1:15 pm
Profile
Team: Traders
Rank:
Main: Murasame
Level: 3160

Joined: Wed Feb 09, 2011 8:32 am
Posts: 485
Post Re: Important Hotkey Optimization.
Hotkey in a hotkey in a hotkey?

H O T K E Y C E P T I O N.









PS: I like it.


Fri Nov 18, 2011 1:28 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: Important Hotkey Optimization.
I'm not sure if it's needed or even better than what we currently have. If you have two tractors and you assign them to hotkeys 1 and 2, then hitting 2 while 1 is equipped should swap them, and vice-versa.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Fri Nov 18, 2011 6:48 pm
Profile WWW
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: Important Hotkey Optimization.
It's needed so we can use more hot keys more efficiently.

_________________
Lemon/Meo


Fri Nov 18, 2011 6:52 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Important Hotkey Optimization.
JeffL wrote:
I'm not sure if it's needed or even better than what we currently have. If you have two tractors and you assign them to hotkeys 1 and 2, then hitting 2 while 1 is equipped should swap them, and vice-versa.
With my suggestion, you would only need hotkey 1. Pressing it would just switch them. How can that not be better?

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Sat Nov 19, 2011 11:06 am
Profile WWW
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Important Hotkey Optimization.
I wouldn't mind just a tractor key that cycled through tractors, but that's about all i could see it being useful for.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sat Nov 19, 2011 11:15 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 75 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.