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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Multi-hotkeys for multiple items.
Say if I have a push, pull, and hitchhiker tractor, pressing the hotkey will switch between them like the 'E' button switches weapons. Same with solar panels. Radars. And an option for un-equipping and re-equipping multiple items. So I can put an OL, a diffuser, a panel, and a lighthouse all on one hotkey and turn them off/on as a group. This is an idea for chaining multiple different tweaks together. So to recap, hotkeys that switch between all items assigned, and hotkeys that activate and deactivate all items assigned to them. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Nov 17, 2011 8:31 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Really? Just no reaction whatsoever to this idea? No good, no bad?
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Fri Nov 18, 2011 12:46 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I would like being able to bind multiple items to the same hotkey, but I don't think I'd use the other thing too much. It would be a little bit useful for tractors but that's really it as far as I can see.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 18, 2011 12:54 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3253 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
This + my hotkey idea = epicness. Let it be done.
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Nov 18, 2011 1:15 pm |
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Team:
Rank: Main: Murasame Level: 3160 Joined: Wed Feb 09, 2011 8:32 am Posts: 485 |
Hotkey in a hotkey in a hotkey?
H O T K E Y C E P T I O N. PS: I like it. |
Fri Nov 18, 2011 1:28 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I'm not sure if it's needed or even better than what we currently have. If you have two tractors and you assign them to hotkeys 1 and 2, then hitting 2 while 1 is equipped should swap them, and vice-versa.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Nov 18, 2011 6:48 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
It's needed so we can use more hot keys more efficiently.
_________________ Lemon/Meo |
Fri Nov 18, 2011 6:52 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
JeffL wrote: I'm not sure if it's needed or even better than what we currently have. If you have two tractors and you assign them to hotkeys 1 and 2, then hitting 2 while 1 is equipped should swap them, and vice-versa. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sat Nov 19, 2011 11:06 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I wouldn't mind just a tractor key that cycled through tractors, but that's about all i could see it being useful for.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Nov 19, 2011 11:15 am |
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