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Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: Team character total.
Fuck this idea.

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Lemon/Meo


Tue Nov 22, 2011 8:02 pm
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Team: Traders
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Main: ERMAN
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Joined: Fri Jun 24, 2005 1:27 am
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Post Re: Team character total.
bump

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"I reject your reality, and substitute my own."
"If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."


Fri Nov 25, 2011 2:03 pm
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Team: Suns of Hades
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Main: LemonPrime
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Joined: Wed Sep 29, 2010 10:14 pm
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Post Re: Team character total.
OP CAREBEAR NOT NEEDED NONSENSE

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Lemon/Meo


Fri Nov 25, 2011 2:05 pm
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Level: 8518

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Location: SW Michigan, USA
Post Re: Team character total.
ELITE wrote:
OP CAREBEAR NOT NEEDED NONSENSE


ummm, so i know the others were being facetious, but i think you might be serious? in which case how about you go find something else to do with your time.

-ERMAN

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"I reject your reality, and substitute my own."
"If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."


Fri Nov 25, 2011 2:06 pm
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Team: Death Mental
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Main: goett
Level: 2156

Joined: Mon Mar 16, 2009 1:36 pm
Posts: 1832
Post Re: Team character total.
Just borrow 150 fingers.

I'm sure since there is a programmed character for team member # displaying the already defined value would be way over jey's head anyway.


Fri Nov 25, 2011 2:27 pm
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Joined: Tue May 04, 2010 5:18 pm
Posts: 737
Post Re: Team character total.
for GODs sake don't have Jeff program it!!! It'd have all sorts of crap added "Just for fun"!


Sat Nov 26, 2011 4:09 am
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Team: Suns of Hades
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Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
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Post Re: Team character total.
I'm just giving free bumps Kev, relax :P

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Lemon/Meo


Sat Nov 26, 2011 4:15 pm
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Team: Eminence Front
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Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: Team character total.
Such a good idea, it has to be coded on papyrus in Antartica, shipped via rowboat, lost at sea, found, buried on a remote island, dug up, sent to the future and translated to a new language before it can be implemented.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Sat Nov 26, 2011 8:36 pm
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