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Squad enemy http://forum.starsonata.com/viewtopic.php?f=3&t=49152 |
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Author: | AcidFlame [ Sun Dec 04, 2011 5:52 pm ] |
Post subject: | Squad enemy |
Because not every squad is composed of the same team. |
Author: | Visorak [ Mon Dec 05, 2011 12:35 am ] |
Post subject: | Re: Squad enemy |
Brilliant! |
Author: | basebot [ Mon Dec 05, 2011 3:58 am ] |
Post subject: | Re: Squad enemy |
/sign |
Author: | Bonecrusher [ Mon Dec 05, 2011 4:06 am ] |
Post subject: | Re: Squad enemy |
Not sure I understand the concept. What I see is the new Squad leader fires on a player outside of the squad and everyone in the squad is now at war with that player and their team. |
Author: | Battlecruiser23 [ Mon Dec 05, 2011 4:10 am ] |
Post subject: | Re: Squad enemy |
Ok, AcidFlame, myself, and Thermal are in a squad. An AI pops up and shoots me. Acid's drones and Thermal's slaves don't shoot the AI. |
Author: | Bonecrusher [ Mon Dec 05, 2011 4:30 am ] |
Post subject: | Re: Squad enemy |
Battlecruiser23 wrote: Ok, AcidFlame, myself, and Thermal are in a squad. An AI pops up and shoots me. Acid's drones and Thermal's slaves don't shoot the AI. That is a BUG and needs to be fixed. |
Author: | The Lost One [ Mon Dec 05, 2011 5:55 am ] |
Post subject: | Re: Squad enemy |
Bonecrusher is right. Aggro should be squad-wide, as collision code is squad-wide. |
Author: | Javatech [ Mon Dec 05, 2011 12:03 pm ] |
Post subject: | Re: Squad enemy |
Either way, it would be nice to be able to mark AI as a squad Enemy that way drones can start firing and slaves can be ready to attack when the Ai comes into range. |
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