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Team: Triple Alliance
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Post Re: Zauron's Floating Eyezer
Player:
Image
Player+:
Image
Rizer:
Image
Light:
Image
Zauron's:
Image
Mini:
Image
Display:
Image

Speak now or forever hold your peace if you have any comments/change requests.
Someone else can do the xml, I cba.

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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 6:46 pm
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Post Re: Zauron's Floating Eyezer
They look awesome, but the lighting on the first set of shots is from the game correct/light effect in your model viewer/editor software?

Otherwise, I'll add them when I can if you give me the TMaps, and any glow or bump maps you've used as well.

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Sun Dec 11, 2011 7:06 pm
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Post Re: Zauron's Floating Eyezer
Blue Dwarf wrote:
They look awesome, but the lighting on the first set of shots is from the game correct/light effect in your model viewer/editor software?

Otherwise, I'll add them when I can if you give me the TMaps, and any glow or bump maps you've used as well.

The first 6 single attachments are all the textures, some have highlights to allow for more reflection off the model; the current Nutshell is what i meant the AI graphic to be.

All I loaded were the custom textures for each shot, those are in-game screen shots on very high, high quality textures.

EDIT: for the display, there's a sun a bit NE of my ship location which is where the lighting is coming from.

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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 7:09 pm
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Post Re: Zauron's Floating Eyezer
Looking back I just realised that the pictures you uploaded first are the Tmaps, aren't they?

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Sun Dec 11, 2011 7:19 pm
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Post Re: Zauron's Floating Eyezer
Blue Dwarf wrote:
Looking back I just realised that the pictures you uploaded first are the Tmaps, aren't they?


Indeed.

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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 7:21 pm
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Post Re: Zauron's Floating Eyezer
I feel silly now. :(

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Sun Dec 11, 2011 7:29 pm
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Post Re: Zauron's Floating Eyezer
Blue Dwarf wrote:
I feel silly now. :(

Silly Dwarf, Trix are for kids!

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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 7:31 pm
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Post Re: Zauron's Floating Eyezer
The ZFE texture is smexy.

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Sun Dec 11, 2011 7:40 pm
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Post Re: Zauron's Floating Eyezer
treygrey1 wrote:
The ZFE texture is smexy.


If someone adds some particle effects like there were in C1, the Rizer/Zauron's/Light will be epic.

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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Sun Dec 11, 2011 7:43 pm
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Post Re: Zauron's Floating Eyezer
Currently it already has particles! :P

And that texture is smexy.

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Mon Dec 12, 2011 3:09 am
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Post Re: Zauron's Floating Eyezer
basebot wrote:
Currently it already has particles! :P

And that texture is smexy.


It's easy to do a texture like that when it's all 1 piece.

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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Tue Dec 13, 2011 3:00 pm
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Post Re: Zauron's Floating Eyezer
Very nice work Biggee. I think we will be seeing these in game very soon.

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Thu Dec 22, 2011 10:23 am
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Post Re: Zauron's Floating Eyezer
Feathers wrote:
Very nice work Biggee. I think we will be seeing these in game very soon.


Thanks. It's a lot easier to modify a texture that's already in place. A bit more difficult to create a nice looking one from scratch.

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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Thu Dec 22, 2011 4:07 pm
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