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Team:
Rank: Director Main: Casillas Level: 6 Joined: Sat Nov 12, 2011 7:03 pm Posts: 706 |
Basically under this idea, teams are allowed 10 galaxies without cost. To own more galaxies than this, they need to purchase a (non-destructable, but capturable) ownership beacon and lay it in the target galaxy (maybe it can only be attached to orbit a sun, etc).
There is a credit cost to lay the beacon, with the credit cost rising as you lay more beacons within a team. Every turn/day/week a credit tax is applied depending on how many beacons your team controls. Designed as a credit sink, so teams that own 20+ gals and farm massive colonies are sinking some money into a tax, some money into builds and the profit is minimised greatly (making it take longer to earn vast amounts of money from colonies - which is a good thing). Maybe some bvb game mechanic could be attached to beacon control - any thoughts? _________________ Giovani dos Santos ... Olé! |
Sun Dec 18, 2011 11:55 pm |
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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
Trying to refrain, (SPLOOOOOG... ) now to get a mop and a bunch of paper towels... GOD what a mess!
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Mon Dec 19, 2011 1:13 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
We shall name it the Camsy Tax
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Mon Dec 19, 2011 4:16 am |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Dont like. Cant seem to point out why, but i dont like.
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Mon Dec 19, 2011 9:25 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
All this would do is penalize players from forming large teams.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Dec 19, 2011 11:07 am |
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Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
And?
_________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Mon Dec 19, 2011 11:53 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
And... funny how only the largest, best organized teams in this game are able to do team Olympus runs. Anything that makes it more difficult for players to band together in this game runs counter the basic goal for SS to be an MMO.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Dec 19, 2011 12:00 pm |
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