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Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
New mission available at level 1000 at gunner base in Lyceum.
So the story is that the scientists at Lyceum have found weaknesses in the Olympus pretenders. They've created missile generators that create missiles loaded with nanomites specifically designed to attack each Olympus uber's weakness or debuff their strength. There is one missile generator for each oly über. missiles only generate in Olympus due to the radiation necessary to power the devices. All missiles are neurobound and dissolve upon warping. Each missile will be small and light with medium speed For pretender Zeus the missiles are designed to do massive DPH but have a slow respawn. They also cut his damage greatly. Generator only generates up to 5 at a time. For Poseidon the missiles are designed to do medium damage and act like fighters. When a missile is launched multiple missiles will come out  the missiles will find targets starting with the selected target (if one exists). The missiles do not require a target to launch. The generator has about a one minute spawn time. Only 3 missiles allowed on ship at a time. For ares the missiles will launch and attack his shield regen. They do medium damage. But cut his shield capacity and regen greatly. The nanomites only last for about 30 seconds. The missiles have a spawn time of about 1 minute. Only one allowed in ship at a time. You get the picture. The missiles attack some annoying aspect of the Olympus über. Each missile generator can be obtained through a series of missions. Like "we need a sample of the radiation in Olympus go explore the entrance so we can collect some" then they need metals, nukes, prom, and titanium sheets to build the generators. Expand on this. Just an idea. |
Mon Dec 19, 2011 11:52 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I think the effects you suggest are too powerful, especially the Zeus one. However, it sounds like a cool idea. On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC. Perhaps it would be best to improve the class for all content instead of tweaking it for Olympus only.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Dec 19, 2011 11:57 am |
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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
All i saw in this sudgestion was "Give gunner broken missiles in oly"
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Mon Dec 19, 2011 1:08 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Its just too much fun to put into SS
_________________ Fibre broadband in my brainzz! |
Mon Dec 19, 2011 1:25 pm |
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Team:
Rank: Officer Main: Kilando Level: 4403 Joined: Tue Feb 02, 2010 9:19 pm Posts: 149 |
The class as a whole needs fixin', not just in oly.
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Mon Dec 19, 2011 3:48 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
This suggestion won't fix any of the other billion gunner problems.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Dec 19, 2011 4:20 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Issue I see is that if current Gunner stats are beefed into usefulness it will be pretty broken.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Dec 19, 2011 6:34 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
I like the idea of making gunner more oly acceptable, but the whole class needs a fix tbh.
anilv wrote: On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC. FC's already have auras that make them accepted in most oly runs, and SD's are considered useful, its mainly Gunner and Seer that are oly'less. Also it would make things a lot easier if they up'd the max amount of people allowed in a squad but that's a different story completely... _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Tue Dec 20, 2011 4:28 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Camsy wrote: I like the idea of making gunner more oly acceptable, but the whole class needs a fix tbh. anilv wrote: On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC. FC's already have auras that make them accepted in most oly runs, and SD's are considered useful, its mainly Gunner and Seer that are oly'less. Also it would make things a lot easier if they up'd the max amount of people allowed in a squad but that's a different story completely... No, it wouldn't. That would only be the case if you were on a team-run, in which they want as many people as possible for Shard-Kills. However, since you've posted in other topics that 'Even EF struggles to get a full run together' - That you'd be going on all-chat runs. Now, riddle me this: If you're useless on a run at the moment, why would they want to take you if they could fit more people, even though most oly runs consist for 5-6 players, sometimes lower. You're just deadweight and another person to share loot run. Fail? You do. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Tue Dec 20, 2011 4:39 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Timmeh is such a charitable soul.
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Tue Dec 20, 2011 5:54 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
We have found good use for both Seer and Gunner on Oly runs, Camsy.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Dec 20, 2011 10:52 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
anilv wrote: We have found good use for both Seer and Gunner on Oly runs, Camsy. Yes, a use. However they can easily be replaced by another class and the run go a lot smoother and quicker. _________________ Stay strong, live long, and walk humbly. |
Tue Dec 20, 2011 11:22 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Aye, -20% resists is cool, but another sniper would add more overall DPS and flexibility to the run.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Tue Dec 20, 2011 1:35 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
It would be cool if gunners had almost as much DPS as zerkers, except with debuffs from their main weapons and missiles on top of that. Plus, y'know, the cost of missiles and all.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Tue Dec 20, 2011 7:16 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Cygnus wrote: It would be cool if gunners had almost as much DPS as zerkers, except with debuffs from their main weapons and missiles on top of that. Plus, y'know, the cost of missiles and all. Referring to my notes? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Dec 20, 2011 7:18 pm |
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