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Will they ever fix Gunner Class?
Yes 17%  17%  [ 5 ]
No 23%  23%  [ 7 ]
Who cares? 20%  20%  [ 6 ]
Soon(tm) 40%  40%  [ 12 ]
Total votes : 30

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Post Gunner useful in oly?
New mission available at level 1000 at gunner base in Lyceum.

So the story is that the scientists at Lyceum have found weaknesses in the Olympus pretenders. They've created missile generators that create missiles loaded with nanomites specifically designed to attack each Olympus uber's weakness or debuff their strength.

There is one missile generator for each oly über. missiles only generate in Olympus due to the radiation necessary to power the devices. All missiles are neurobound and dissolve upon warping.

Each missile will be small and light with medium speed

For pretender Zeus the missiles are designed to do massive DPH but have a slow respawn. They also cut his damage greatly. Generator only generates up to 5 at a time.

For Poseidon the missiles are designed to do medium damage and act like fighters. When a missile is launched multiple missiles will come out  the missiles will find targets starting with the selected target (if one exists). The missiles do not require a target to launch. The generator has about a one minute spawn time. Only 3 missiles allowed on ship at a time.

For ares the missiles will launch and attack his shield regen. They do medium damage. But cut his shield capacity and regen greatly. The nanomites only last for about 30 seconds. The missiles have a spawn time of about 1 minute. Only one allowed in ship at a time.

You get the picture. The missiles attack some annoying aspect of the Olympus über. Each missile generator can be obtained through a series of missions. Like "we need a sample of the radiation in Olympus go explore the entrance so we can collect some" then they need metals, nukes, prom, and titanium sheets to build the generators.

Expand on this. Just an idea.


Mon Dec 19, 2011 11:52 am
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Post Re: Gunner useful in oly?
I think the effects you suggest are too powerful, especially the Zeus one. However, it sounds like a cool idea. On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC. Perhaps it would be best to improve the class for all content instead of tweaking it for Olympus only.

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Mon Dec 19, 2011 11:57 am
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Post Re: Gunner useful in oly?
All i saw in this sudgestion was "Give gunner broken missiles in oly"


Mon Dec 19, 2011 1:08 pm
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Post Re: Gunner useful in oly?
Its just too much fun to put into SS

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Mon Dec 19, 2011 1:25 pm
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Post Re: Gunner useful in oly?
The class as a whole needs fixin', not just in oly.


Mon Dec 19, 2011 3:48 pm
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Post Re: Gunner useful in oly?
This suggestion won't fix any of the other billion gunner problems.

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Mon Dec 19, 2011 4:20 pm
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Post Re: Gunner useful in oly?
Issue I see is that if current Gunner stats are beefed into usefulness it will be pretty broken.

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Mon Dec 19, 2011 6:34 pm
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Post Re: Gunner useful in oly?
I like the idea of making gunner more oly acceptable, but the whole class needs a fix tbh.
anilv wrote:
On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC.

FC's already have auras that make them accepted in most oly runs, and SD's are considered useful, its mainly Gunner and Seer that are oly'less. Also it would make things a lot easier if they up'd the max amount of people allowed in a squad but that's a different story completely...

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Tue Dec 20, 2011 4:28 am
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Post Re: Gunner useful in oly?
Camsy wrote:
I like the idea of making gunner more oly acceptable, but the whole class needs a fix tbh.
anilv wrote:
On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC.

FC's already have auras that make them accepted in most oly runs, and SD's are considered useful, its mainly Gunner and Seer that are oly'less. Also it would make things a lot easier if they up'd the max amount of people allowed in a squad but that's a different story completely...


No, it wouldn't. That would only be the case if you were on a team-run, in which they want as many people as possible for Shard-Kills. However, since you've posted in other topics that 'Even EF struggles to get a full run together' - That you'd be going on all-chat runs.

Now, riddle me this: If you're useless on a run at the moment, why would they want to take you if they could fit more people, even though most oly runs consist for 5-6 players, sometimes lower. You're just deadweight and another person to share loot run.

Fail? You do.

Timmeh

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Tue Dec 20, 2011 4:39 am
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Post Re: Gunner useful in oly?
Timmeh is such a charitable soul.

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Tue Dec 20, 2011 5:54 am
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Post Re: Gunner useful in oly?
We have found good use for both Seer and Gunner on Oly runs, Camsy.

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Tue Dec 20, 2011 10:52 am
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Post Re: Gunner useful in oly?
anilv wrote:
We have found good use for both Seer and Gunner on Oly runs, Camsy.



Yes, a use. However they can easily be replaced by another class and the run go a lot smoother and quicker.

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Tue Dec 20, 2011 11:22 am
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Post Re: Gunner useful in oly?
Aye, -20% resists is cool, but another sniper would add more overall DPS and flexibility to the run.

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Tue Dec 20, 2011 1:35 pm
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Post Re: Gunner useful in oly?
It would be cool if gunners had almost as much DPS as zerkers, except with debuffs from their main weapons and missiles on top of that. Plus, y'know, the cost of missiles and all.

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Tue Dec 20, 2011 7:16 pm
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Post Re: Gunner useful in oly?
Cygnus wrote:
It would be cool if gunners had almost as much DPS as zerkers, except with debuffs from their main weapons and missiles on top of that. Plus, y'know, the cost of missiles and all.


Referring to my notes? :P

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