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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
For next uni:
Suns: Prevent the generator from spawning ANY of the huge red giants. Replace them with a white dwarf. Warps: Increase min distance between warps. Specifically the ones where the generator puts three gates right on top of each other. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Dec 20, 2011 7:24 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
For the suns, yes.
For warps... 200 minimum distance, 1500 max? Also reduce sun damage based on color/type. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Tue Dec 20, 2011 7:26 pm |
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Main: Shadow Wolf
Level: 3550 Joined: Sat Nov 12, 2011 9:54 pm Posts: 159 |
definitely
/signed |
Tue Dec 20, 2011 9:03 pm |
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Team:
Rank: Director Main: BipolarJuice Level: 2080 Joined: Tue Sep 13, 2011 3:47 am Posts: 33 |
Visorak wrote: Also reduce sun damage based on color/type. Especially this. /signed anyway. |
Tue Dec 20, 2011 9:24 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
How about removing the Z axis all together, its fucking everything up. That or don't make red giants the size of an entire galaxy _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Tue Dec 20, 2011 9:38 pm |
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Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
Im /signed
_________________ Goldylox |
Tue Dec 20, 2011 9:48 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
I see nothing wrong with red giants and sun damage is a bug on Jey's to be fixed list. However I agree that warps need to spawn a certain distance from each other, mabye 150? Also have a maximum range of 2999 so that any sing spheres can still operate their sing brakes.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Tue Dec 20, 2011 10:00 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
In c1, there was a yellow sun called "Radioactive Sun". On a seer or sniper, from your normal vis, sitting on the sun increased your vis by a max of 15.
In c2, the sun is still a Radioactive Sun. It is red instead of yellow, 8x bigger, and raises vis by 2000-7000. It also does about 10x more damage if you sat on it. Then the fact it's a BIG sun means projectiles are annoying with it. There isn't anything wrong with screwing over 25% of the playerbase(and any snipers, SD's, and Gunners who also may be using stealth)? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Dec 20, 2011 10:19 pm |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
I do agree with the rad suns needing to be smaller. I think there was already a post somewhere on that.
But I asked jey ingame and he said suns aren't supposed to be doing so much damage, and it needs to be fixed _________________ |
Tue Dec 20, 2011 11:20 pm |
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