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Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
it would be simple to do with RL gravity equations, and would add a new aspect of realism and make position in the galaxy actually matter in a fight, (much more than it does now)
post and say if you support it or not (and the reasons why) |
Wed Dec 21, 2011 10:48 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
I don't know about all stars, but it would add an interesting dynamic to Boss fights and exploring. I would like to see gravity wells tht are spoken of in the description of SS but aren't in the game. I always feared them when I started playing but there never were any.
Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Wed Dec 21, 2011 10:58 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Boss fights or fuck no
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Wed Dec 21, 2011 11:23 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL!
Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Wed Dec 21, 2011 11:25 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
The only issue I see is the lag it'd produce for the players. SPort was fine because none of the planets(or suns) moved. But SS has stuff that moves.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Dec 21, 2011 11:42 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
It would be cool if bullets were pulled in by gravity. Not lasers though (speed of light).
Not sure I like the idea of ships being pulled in by gravity. We could just handwave it and say ship engines are advanced enough to resist gravity even without thrusting. Sun damage would have to be taken completely out of the game if this went in. I don't like the idea of afking meaning you will eventually be pulled into a sun and die 100% of the time. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Wed Dec 21, 2011 11:43 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
You mean there are people out there that don't know how to lock their brake?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Dec 21, 2011 11:45 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Unnecessary over-complication. You shouldn't need to lock your brake.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Wed Dec 21, 2011 11:48 pm |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
No matter how goddamn fun it would be in an insanely lightweight scoutship, I have to say no to this.
Its basically a large scale Fuck You to everyone who MCs 3+, we already have collision code, which serves a purpose and is quite helpful in quite a few situations, but this has nothing to do with anything. Not to mention the huge detrimental effect this would have on AI, requiring a mass re-coding of AIs weight and engine, so fuck no. |
Thu Dec 22, 2011 8:28 am |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
I'd say it would be fun for an uber sometime, but not universally.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Thu Dec 22, 2011 12:28 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Cygnus wrote: I'd say it would be fun for an uber sometime, but not universally. Exactly. A single zone could have some gravitation effects (but then, only if they were done right and not haphazardly with current game mechanics), but it would not fit the rest of the game. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Dec 22, 2011 2:14 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
SUN DAMAGE AND GRAVITY = STOPS RETARDED FUCKING AFK CAMPERS.
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Thu Dec 22, 2011 6:44 pm |
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Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
Mail wrote: How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL! Timmeh http://en.wikipedia.org/wiki/Gravitational_constant According to the law of universal gravitation, the attractive force (F) between two bodies is proportional to the product of their masses (m1 and m2), and inversely proportional to the square of the distance (inverse square law) (r) between them, and force is proportional to mass times acceleration m1 = ship's mass m2 = planet's mass (to be determined by the type of planet and its size) d1 = distance between planet and ship G = gravitational constant so ((((m1xm2)/(d1xd1))/m1)xG) = how fast the ships will accelerate Visorak wrote: It would be cool if bullets were pulled in by gravity. Not lasers though (speed of light). Not sure I like the idea of ships being pulled in by gravity. We could just handwave it and say ship engines are advanced enough to resist gravity even without thrusting. Sun damage would have to be taken completely out of the game if this went in. I don't like the idea of afking meaning you will eventually be pulled into a sun and die 100% of the time. conservation of momentum would ensure that you end up in an elliptical orbit, you wouldnt be dragged onto the sun and then stop moving andezrhode3 wrote: No matter how goddamn fun it would be in an insanely lightweight scoutship, I have to say no to this. Its basically a large scale Fuck You to everyone who MCs 3+, we already have collision code, which serves a purpose and is quite helpful in quite a few situations, but this has nothing to do with anything. Not to mention the huge detrimental effect this would have on AI, requiring a mass re-coding of AIs weight and engine, so fuck no. its no more of a large scale "FUCK YOU" to MCers than concussions were. and concussions were as bad as a complete reset. concussions were as bad as taking MCers out into a field and shooting them in the head and part of the reason i dont play anymore is because concussions make MCing so frustrating that it is not fun anymore, how would one extra thing make any difference? if it would make the game more fun for non MCers then why shouldnt it be put in? two things fucking over MCers isnt much different from one thing fucking them over... if you're saying no to this because of the effect on MCers then go make a 10 page troll thread about how concussions need to be removed, MCing is dead already, one extra bull Last edited by landswimmer on Thu Dec 22, 2011 9:39 pm, edited 1 time in total. |
Thu Dec 22, 2011 9:23 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
landswimmer wrote: Mail wrote: How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL! Timmeh http://en.wikipedia.org/wiki/Gravitational_constant According to the law of universal gravitation, the attractive force (F) between two bodies is proportional to the product of their masses (m1 and m2), and inversely proportional to the square of the distance (inverse square law) (r) between them, and force is proportional to mass times acceleration m1 = ship's mass m2 = planet's mass (to be determined by the type of planet and its size) d1 = distance between planet and ship G = gravitational constant so ((((m1xm2)/(d1xd1))/m1)xG) = how fast the ships will accelerate I meant how would they MAKE the ships move, sorry. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Thu Dec 22, 2011 9:27 pm |
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Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
Mail wrote: landswimmer wrote: Mail wrote: How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL! Timmeh http://en.wikipedia.org/wiki/Gravitational_constant According to the law of universal gravitation, the attractive force (F) between two bodies is proportional to the product of their masses (m1 and m2), and inversely proportional to the square of the distance (inverse square law) (r) between them, and force is proportional to mass times acceleration m1 = ship's mass m2 = planet's mass (to be determined by the type of planet and its size) d1 = distance between planet and ship G = gravitational constant so ((((m1xm2)/(d1xd1))/m1)xG) = how fast the ships will accelerate I meant how would they MAKE the ships move, sorry. Timmeh the admins just need to copy and modify pre-existing code, this thread is mostly for figuring out whether it would be a good thing for non MCers or just irritating like so many other "features" SS has |
Thu Dec 22, 2011 9:45 pm |
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