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Post T13 Level Ubers suggestion/discussion.
To make game more appealing to low levels, since newbs aren't going to stay kinda low for a while...

-Blue denotes new uber, Green denotes edited uber.
-LOOK, no comby troll spam!
-Unless the tech is specified, the tech of the items are the tech of the AI.



1. Maggot Empress, a Level 300 (T13) Flyswatter. She spawns with a complement of Praetorian Maggots, Drone Maggots, and Warrior Maggots(there's a reference in here?), which defend her instanced galaxy.

Empress is a kind of Capital ship...or an analog says Earthforce. She launches Maggot Fighters, which use a physical laser.

Praetorian Maggots are spawned by a trigger timer. They are announced, which is a good thing since for a group of level 300's, they are dangerous. Drones and Warriors are of less concern, but Drones provide a -ROF debuff to whatever they hit with their main weapon. Warriors are basic attack guards.

Loot:
Praetorian Maggot ship/bp.
Empress Maggot ship/bp.
Praetorian/Empress Upgrade bps(these versions are T16).
Maggot Fighter bp.
Maggot Shield/Energy/Radar(Capship) + Emp Maggot version bps.
Mini(HF) and Nano(LF) versions of the Capship and Emp Capship gear.



2. Malevolent Celestial, a level 300 T13 Renegade Paxian, who leads a small fleet of followers. Paxian Malice, Paxian Sadism, and Paxian Hostility ships protect their master and raid their more peaceful brethren.

-While the AI's here use Pax ships, they are Heavy Fighters, paying homage to Pax Zerks.

Paxian Malice ships are the primary guards, and have heavy DPH and Shields, for a level 300. Paxian Sadism and Hostility ships are weaker guards, focusing on sniping and tanking, respectively.

Loot:
Paxian Malice ship/bp. T16 HF.
Paxian Hostility/Empire ship/bp. T13 HF's.
Empire Laser + Imperial Empire Laser bp.(long range/low damage. has a -range debuff)
Hostile Laser + Imperial Hostile Laser bp.(short range/high damage. has a -speed debuff)
Malice Inferno(energy) + Pax Malice Inferno bp.
Malice Overloader.
Malice Galactic Explorer(shield).



3. Beta Monster, reworked into a level 300 T13 uber. Located in its own instance off Blue Research, it is defended by 4 SBB guards. The Beta Monster wields 4 Blue Bullet Prototypes, and 3 weaker ethereal heat Beams.

The reason why it'd have its own instance because of certain things that Blue Research have that are still useful for those that are patient.

Loot:
1. Blue Bullets Energy Prototype(A BBG that is t10, no change in stats; zerk 10)
2. BBP Bp(requires a few beta bullets and maybe a space blue adv x1)
3. Heavy Blue Shield(good bank, low elect usage, slight elect temp bonus)
3a. Armored Blue Shield bp(good bank, low elect usage, slight elect temp and resist bonuses)
4. Beta Radar(decent radar, has hostility bonus)
4a. Hostile Beta Radar bp(better radar, has hostility bonus)
5. Heavy Blue Engine(good engine, resist bonus)
5a. Pulsed Blue Engine(good engine, resist and speed bonus)
6. Blue Bullets Mining Prototype(t10 mining pulse gun)
7. Heavy Blue Energy(low bank, high regen energy with a slight resist bonus)
8. Berserker Beta bp(notice the unique ship is Berserker's Beta?)



4. Diablo, with better drops and an actual droptable! Ok, it's a T13 uber. It uses a speed debuff DWO set as weapons. Personally, it should also have a back up laser set, if it doesn't already have one. Guards should be 2 Inferno+ and 2 Condemned(the non miners outside) Goblins.

Loot:
1. Diablo Heat Blaster(t13 Mini DWO, has small fires and speed debuff)
2. Diablo Heated Blaster bp(takes 3 DiabloWO and some random T10 and under pulse guns)(is a T16 version, still has small fires)
3. Diablo Heat Shield(good bank, good regen, uses quite a bit of elect)
3a. Diablo Heated Shield bp(better bank, same as DHS)
4. Diablo Heat Inferno(good bank energy, lowish regen, fueled by nukes)
4a. Diablo Heated Inferno bp(better regen, otherwise same as DHI)
5. Diablo Inferno Charger(Powerful boost for the tech, elect hog, kinda small)
6. Diablo Inferno bp(ship bp, requires 2 DHB, 1 DHdS, 1 DHdI, some creds)



5. The Little Green Man, a T13 Flying Saucer LF uber. Uses the Kasper model and texture, but is ~110 size. TLGM uses a high speed surgical pulse gun and a short range warp device. Players will want to keep him away, though, for his battlescoop does massive damage, something ridiculous like 3000 a blast. Guards are beefed up Mini Kaspers and normal Kaspers, wielding weaker versions of the same pulse gun.

Loot:
1. Flying Saucer bp(takes some stuff like a mz disk, a number of gatling lasers, and the commod, plus creds)
2. Point Defense Omega(t13 moderate range radiation high damage laser)
2a. Point Offense Omega(t16 upgrade, has a bit more range, otherwise the same)
3. Aether Stream(decent bank, stealth and speed bonuses)
3a. Cosmos Stream(bit better bank, stealth, speed, and slight crit chance bonus)
4. Close Encounters Radar(relatively poor stats, passive, decent crit strength bonus)
5. PSI Concentration(powerful for a low vis engine, has a slight speed bonus)
6. Flying Cup Jumper(short range warper, 30sec cooldown, uses much more elect than bunny)



6. Speedy Gonzales, reworked to also have a drop table. Slightly beefed too. Basically, at 10%, he'll stop trying to stay in your face and attempt to "kite" the party, by whatever means possible (code wise). All the while, he'll start flinging a sterile cannon super item projectile at random party members until his shields goes back up to 25%.

Loot:
1. Gonzales Ray(Relatively low DPE, ethereal, ~250 range. Like a low tech emp ray)
2. Zebu Fighter bp(t13 LF, 4 augs, etc.)
3. FFHP Thruster(For a t13 engine, powerful. lacks a fair bit in the turning department, heavy speed boost)
4. Sterile Blaster(The "super item" that Speedy has. A lower range SC, otherwise the same as one)






Will be adding more as I go. Making T16 thread.

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Last edited by Battlecruiser23 on Sun Jan 01, 2012 10:41 pm, edited 3 times in total.

Mon Dec 26, 2011 12:08 am
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Post Re: T13 Level Ubers suggestion/discussion.
Most interesting... If/when I come back, I would very much enjoy seeing such additions to the game. I've always thought that the whole Blue AI idea wasn't properly exploited. The Blue have a +1 from me, mainly because they're one of the few that actually look like a streamlined/aerodynamic fighter/ship.

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Mon Dec 26, 2011 1:23 am
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Post Re: T13 Level Ubers suggestion/discussion.
YES! With the new f2p system, this is very usefull and needed!

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Mon Dec 26, 2011 6:21 am
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Post Re: T13 Level Ubers suggestion/discussion.
/signed

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Mon Dec 26, 2011 3:41 pm
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Post Re: T13 Level Ubers suggestion/discussion.
So basicly u want the Blue reaschers gal (inhabited by a VERY similar ai and guards) to lead to a weaker SBB "uber" whit fewer guards? eh who will bother to think


Mon Dec 26, 2011 6:17 pm
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Post Re: T13 Level Ubers suggestion/discussion.
I think diablo already has lasers, scorch has longer range weps for sure. I do like all these ideas, /signed

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Post Re: T13 Level Ubers suggestion/discussion.
a jedi master wrote:
I think diablo already has lasers, scorch has longer range weps for sure. I do like all these ideas, /signed

aint diablo only 2x Dwo weps and 3x Gimmos?


Tue Dec 27, 2011 4:30 pm
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Post Re: T13 Level Ubers suggestion/discussion.
I take you mommy or school never taught you two how to read properly?

Kyle, Pody, and Thijs understood.

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Tue Dec 27, 2011 6:01 pm
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Post Re: T13 Level Ubers suggestion/discussion.
Battlecruiser23 wrote:
I take you mommy or school never taught you two how to read properly?

Kyle, Pody, and Thijs understood.

I take it your a bit slow sudgesting a new gal of Blue reachers containing a "uber" thats weaker then the SBGP in Blue Reachers.
CBA TO GIVE A SHIT ABOUT SPELLING


Tue Dec 27, 2011 9:06 pm
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Post Re: T13 Level Ubers suggestion/discussion.
Think about it. You can mine, with a mining laser, Petroleum, Rubicite, Energon, and Vis in Blue Research. The two t3 commods have sucky rate, but the Petro...

Now, think about it. It's a special AI doing nothing atm. No drops, no reason to kill it outside the ONE mission that tells you to. A waste of code, and a waste of our money keeping that part of the universe up.

It uses 4 Blue Bullets Beta, and the same amount of ethereal lasers of the SBB. Just slightly stronger than a SBB. So, we give it more powerful gear and 4 T10 versions of Blue Bullets Gamma, and put THIS one, in its own instanced galaxy.

So now, people level 200-500 will kill it more than once. For the gear.


Quote:
-Blue denotes new uber, Green denotes edited uber.
-LOOK, no comby troll spam!
-Unless the tech is specified, the tech of the items are the tech of the AI.


Quote:
-Blue denotes new uber, Green denotes edited uber.


Quote:
Green denotes edited uber


Quote:
edited


This is what I meant. Somehow, you missed 3 of the 4 first lines.

Also, the uber is noted as Green, for Diablo and Beta Monster. Perhaps edit means changing something that already exists? No, it can't be. You told us that it means you submit a new item. You're sooooo smart. I wish I could be like you.

Not. You fucking idiot.

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Tue Dec 27, 2011 9:19 pm
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Post Re: T13 Level Ubers suggestion/discussion.
Those look like some great ideas to me.

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Tue Dec 27, 2011 10:59 pm
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Post Re: T13 Level Ubers suggestion/discussion.
Not bad, how long did that take to write? =P

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Tue Dec 27, 2011 11:18 pm
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Post Re: T13 Level Ubers suggestion/discussion.
brindlebull wrote:
Not bad, how long did that take to write? =P


Bout 20minutes. Still adding stuff.

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Tue Dec 27, 2011 11:24 pm
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Post Re: T13 Level Ubers suggestion/discussion.
I would say take it easy on the gear suggestions, but I know you won't. :P Keep up the cool boss ideas though!

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Tue Dec 27, 2011 11:25 pm
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Post Re: T13 Level Ubers suggestion/discussion.
You want 1 stronger SBGP whit fewer guards in the instance and for it to be guarded by the weaker SBGP that has more strong guards?


Wed Dec 28, 2011 12:04 am
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