Star Sonata
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AT 26 -27
http://forum.starsonata.com/viewtopic.php?f=3&t=49663
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Author:  paxiprime [ Fri Dec 30, 2011 4:43 pm ]
Post subject:  AT 26 -27

using ada augs

nuff said

- Paxx

Author:  Mail [ Fri Dec 30, 2011 10:04 pm ]
Post subject:  Re: AT 26 -27

Augmenter Tweaking is without a doubt the most powerful skill ingame, (Second is imperial tweak, only because it's not available to all players which is an act of retardation) there is no need to beef it, it already gives 100%. For the mentally challenged ones in the room (Bastamental) that is ONE-HUNDRED-PERCENT.... DOUBLE THE AUGMENTER'S BASE BONUS.

No.

Timmeh

Author:  anilv [ Fri Dec 30, 2011 10:06 pm ]
Post subject:  Re: AT 26 -27

No, sorry. I agree with Time Warp, though there ought to be some place to hand in Ada Augs for something...

Author:  paxiprime [ Fri Dec 30, 2011 10:29 pm ]
Post subject:  Re: AT 26 -27



enk, that was more my thought, and fuck you cock face I am not bastamental.

I was just looking to the community to see if anyone can think of a creative way to trade ada augs for something as a continuation to the Acropolis AT25 mission. Since it ends at dem augs.

Why does everyone start every single topic with hostility, is it to break the ice? Get over yourself, flaming just ruins your credibility.

- Paxx

Author:  Basta [ Sat Dec 31, 2011 1:01 am ]
Post subject:  Re: AT 26 -27

Your all fucking kos

Author:  a jedi master [ Sat Dec 31, 2011 2:11 am ]
Post subject:  Re: AT 26 -27

the 1 person you KoS'd isn't even playing anymore.

And while I do think higher levels should be rewarded, AT is already broken enough at how little SP it still takes and is the best skill in the game.

Author:  Battlecruiser23 [ Sat Dec 31, 2011 2:36 am ]
Post subject:  Re: AT 26 -27

The thought is nice, but as many have said, the skill Aug Tweak is very powerful for the little amount of SP needed, and what it does.

At 25, AT doubles the effectiveness of your aug setup.

Personally, Ada Augs should be used to obtain Ada Tokens, an item that could be traded in for Ada Diffusers, which are 0% to all, but have +1% or something small like that bonus to one of the component effects of any of the Ada Augs. Such Difs are 0% fail, and NB. Must complete all aug missions before the ones you finished reopen, so people don't make patrol only; they'd have to make rage and def.

Potentially, you could get 25% bonus to damage, or elect, or range, or whatever. But that is at least two of each ada aug, and probably a third patrol.

Author:  andezrhode3 [ Sat Dec 31, 2011 6:41 am ]
Post subject:  Re: AT 26 -27

I'm well aware the extra 8% from AT26/27 would be very significant, but if you compared a perfect endgame T20 setup and a perfect endgame T21 setup, would there not be over 8% of a difference in most stats?
What I am trying to say is, when we were getting new gear for T20 there were small stat differences. The T21 leap has been a big change, and this SHOULD accompany T21.
Or, simply every time a Tech level is added, add 1 level of AT.

Author:  Griffin [ Sat Dec 31, 2011 10:27 am ]
Post subject:  Re: AT 26 -27

Basta wrote:
Your all fucking kos


Lul.

Author:  goett [ Sat Dec 31, 2011 10:29 am ]
Post subject:  Re: AT 26 -27

shit is so broken... lets make AT max at 10! People will suppport that can tell already.

chant it out!!

nerf nerf nerf nerf!!!

Author:  Olus [ Sat Dec 31, 2011 6:08 pm ]
Post subject:  Re: AT 26 -27

it'd make sense if most the playerbase didn't have AT23-25 already...then all the new players would be fucked over moreso.

Author:  lordjeroen [ Mon Jan 02, 2012 5:52 pm ]
Post subject:  Re: AT 26 -27

AT is fine, you should add or delete any of it.
2 more AT lvls will get high lvls a lot better stats and if you lower it a full squad of T20 users (dreads or not) wont be able to kill oly stuff and get T21
maybe add IT back in since some have 6+ and new players only can have 1 max

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