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Post Flex lvl ai
Curious on feedback. Got the idea from misreading a postby griffon.

Target is the new low lvl uber content. Maybe low lvl roamers also.

Flex ai concept.

Higher your lvl higher their 1. Lvl (so xp also) and 2. Difficulty (dps and Resists I recommend as the increasing values) to...,

to a cap amt in lvl only so a bored uber can have fun getting his butt kicked by a low lvl crazy uber- no uber drops or creds etc.

Also this has a huge incentive to create new uber feedback and content (pretesting with an actual in game use) essentially giving ss ready made ubers or even guards

AND to prevent the retarded mindless ease on at least 'flex ai' to mc lvl alts.


Sun Jan 15, 2012 10:15 am
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Post Re: Flex lvl ai
Basically, a few ubers that are based on the player's stats, rather than being a set uber. Sounds fun, but would be heavy annoying to code.

Best be Instanced ubers to prevent a high level engaging it a few minutes before real low levels attempt it. You'd freak if Emp was a level 25 roaming zebucart AI too.

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Sun Jan 15, 2012 10:34 am
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Post Re: Flex lvl ai
Nah, I think given current code it might be easy.

Instancing solves many issues with coding.

Flexible difficulty should be very easy to preset given an instanced warp because squad is predetermined so no calculating on first shot but on warping in. Ai can have preset difficulty and lvl there so no tweaking xp code, simply coding for a flex ai uber variable.

For difficulty flex that should be very easy to program. It would be ai lvl dependent still which is determined by squad strength. The hard part is merely creativity in variables, game knowledge, and then testing.


Sun Jan 15, 2012 10:46 am
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Post Re: Flex lvl ai
I meant difficulty coding for a roaming ai, as in the start post.

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Sun Jan 15, 2012 12:54 pm
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Post Re: Flex lvl ai
Roamer would suck to code.


Sun Jan 15, 2012 3:57 pm
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Post Re: Flex lvl ai
So just dont make it roam?

Or just make the entrance wormhole move to a new gal every few hours.

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Sun Jan 15, 2012 9:30 pm
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Post Re: Flex lvl ai
Instance. Gate location moves require a server restart or a uni reset iirc.

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Mon Jan 16, 2012 1:25 am
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Post Re: Flex lvl ai
I think if such a thing were used as more than a gimmick, it would break the fundamental gameplay balance of a RPG.

In RPG's, if you're good, you can constantly fight stuff above your level and advance more quickly. If you're average, you can fight things of your level. If you're "casual", then you can just keep grinding at stuff below your level until you are good enough to fight higher stuff.

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Mon Jan 16, 2012 2:22 am
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Post Re: Flex lvl ai


I completely agree with Jeff, there is no reason what so ever to punish people who make good setups, and make it easier for people who didn't put much thought into playing the game.

Even if this suggestion was directed to the low - mid level players.

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Mon Jan 16, 2012 2:25 am
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Post Re: Flex lvl ai
How would it break setups? It's just ONE Uber. Surely something like the Beta Monster isn't required to get any t20 skills?

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Mon Jan 16, 2012 2:59 am
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Post Re: Flex lvl ai
JeffL wrote:
I think if such a thing were used as more than a gimmick, it would break the fundamental gameplay balance of a RPG.

In RPG's, if you're good, you can constantly fight stuff above your level and advance more quickly. If you're average, you can fight things of your level. If you're "casual", then you can just keep grinding at stuff below your level until you are good enough to fight higher stuff.

And if im Great i abuse Shm Exp and dont even kill shits to lvl? :D


Mon Jan 16, 2012 6:23 am
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Post Re: Flex lvl ai
As churchill said, this wouldn't be applied to any old content. It would just be applied to 2-3 AI tops.

I think it would be a fun experiment.

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Mon Jan 16, 2012 10:02 am
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Post Re: Flex lvl ai
And as I said "if such a thing were used as more than a gimmick" -- if we're talking about just 1-2 AI, it's not worth the time it would take to make such a thing.

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Mon Jan 16, 2012 2:13 pm
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Post Re: Flex lvl ai
Levelled AI are common in Single player RPGs. Could be cool to implement in some instances or add Perilous AI.

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