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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
Curious on feedback. Got the idea from misreading a postby griffon.
Target is the new low lvl uber content. Maybe low lvl roamers also. Flex ai concept. Higher your lvl higher their 1. Lvl (so xp also) and 2. Difficulty (dps and Resists I recommend as the increasing values) to..., to a cap amt in lvl only so a bored uber can have fun getting his butt kicked by a low lvl crazy uber- no uber drops or creds etc. Also this has a huge incentive to create new uber feedback and content (pretesting with an actual in game use) essentially giving ss ready made ubers or even guards AND to prevent the retarded mindless ease on at least 'flex ai' to mc lvl alts. |
Sun Jan 15, 2012 10:15 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Basically, a few ubers that are based on the player's stats, rather than being a set uber. Sounds fun, but would be heavy annoying to code.
Best be Instanced ubers to prevent a high level engaging it a few minutes before real low levels attempt it. You'd freak if Emp was a level 25 roaming zebucart AI too. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Jan 15, 2012 10:34 am |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
Nah, I think given current code it might be easy.
Instancing solves many issues with coding. Flexible difficulty should be very easy to preset given an instanced warp because squad is predetermined so no calculating on first shot but on warping in. Ai can have preset difficulty and lvl there so no tweaking xp code, simply coding for a flex ai uber variable. For difficulty flex that should be very easy to program. It would be ai lvl dependent still which is determined by squad strength. The hard part is merely creativity in variables, game knowledge, and then testing. |
Sun Jan 15, 2012 10:46 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I meant difficulty coding for a roaming ai, as in the start post.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Jan 15, 2012 12:54 pm |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
Roamer would suck to code.
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Sun Jan 15, 2012 3:57 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
So just dont make it roam?
Or just make the entrance wormhole move to a new gal every few hours. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sun Jan 15, 2012 9:30 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Instance. Gate location moves require a server restart or a uni reset iirc.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Jan 16, 2012 1:25 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I think if such a thing were used as more than a gimmick, it would break the fundamental gameplay balance of a RPG.
In RPG's, if you're good, you can constantly fight stuff above your level and advance more quickly. If you're average, you can fight things of your level. If you're "casual", then you can just keep grinding at stuff below your level until you are good enough to fight higher stuff. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Jan 16, 2012 2:22 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
I completely agree with Jeff, there is no reason what so ever to punish people who make good setups, and make it easier for people who didn't put much thought into playing the game. Even if this suggestion was directed to the low - mid level players. _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Mon Jan 16, 2012 2:25 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
How would it break setups? It's just ONE Uber. Surely something like the Beta Monster isn't required to get any t20 skills?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Jan 16, 2012 2:59 am |
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Main: VIP-Shm
Level: 25 Joined: Tue May 03, 2011 11:52 am Posts: 282 |
JeffL wrote: I think if such a thing were used as more than a gimmick, it would break the fundamental gameplay balance of a RPG. In RPG's, if you're good, you can constantly fight stuff above your level and advance more quickly. If you're average, you can fight things of your level. If you're "casual", then you can just keep grinding at stuff below your level until you are good enough to fight higher stuff. And if im Great i abuse Shm Exp and dont even kill shits to lvl? |
Mon Jan 16, 2012 6:23 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
As churchill said, this wouldn't be applied to any old content. It would just be applied to 2-3 AI tops.
I think it would be a fun experiment. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Mon Jan 16, 2012 10:02 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
And as I said "if such a thing were used as more than a gimmick" -- if we're talking about just 1-2 AI, it's not worth the time it would take to make such a thing.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Jan 16, 2012 2:13 pm |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Levelled AI are common in Single player RPGs. Could be cool to implement in some instances or add Perilous AI.
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Tue Jan 17, 2012 11:08 am |
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