Board Index | Search | Profile |
Page 1 of 1 |
[ 10 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Main: The_Ultimatum
Level: 4307 Joined: Tue Apr 05, 2011 1:39 pm Posts: 427 |
make them bigger, and arrange size by tech like in c1 so you can see the tech of the base easier + it would look better
_________________ http://i1094.photobucket.com/albums/i46 ... dowsig.png |
Thu Jan 19, 2012 9:02 am |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Going to get clutterfobic when you consider that there are still many random templates for very close knit star systems and planetary systems in SS uni generation. It'd just make the game more of a clusterfuck than it already it.
No to the size increase without also increasing the size of non red giant suns, planets, and moons. As well as orbital distance between other objects and the object the body is orbiting. Maybe for now just make the glow very prominent? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jan 19, 2012 12:56 pm |
|
Team:
Rank: Main: Odd One Level: 523 Joined: Thu Jul 22, 2010 10:12 pm Posts: 1326 |
Battlecruiser23 wrote: Going to get clutterfobic when you consider that there are still many random templates for very close knit star systems and planetary systems in SS uni generation. It'd just make the game more of a clusterfuck than it already it. No to the size increase without also increasing the size of non red giant suns, planets, and moons. As well as orbital distance between other objects and the object the body is orbiting. Maybe for now just make the glow very prominent? Huh? I'm not seeing what you're... Anyways, /no to bigger /yes to size differences. I swear they're all exactly the same size. Can't tell the techs at all. _________________ http://forum.starsonata.com/download/file.php?id=8119 SunDog60 wrote: targeting my OWN slave because... reasons, and then MIRVing it. |
Fri Jan 20, 2012 12:52 am |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I see the glows on my bases, and every other team's bases. The only problem is that my T18 bases still have the green glow of a T20.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Jan 20, 2012 5:12 am |
|
Member
Team:
Rank: Director Main: ERMAN Level: 8524 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
i still cant easily see the glows.
i have really tried to like the bases, and i think that the overall idea is nice, but not being able to immediately see the glow color is annoying. Also, in the targeting window I can't make out the size of bases easily, they should go from tiny to enormous, not normal to slightly larger than normal. -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Fri Jan 20, 2012 8:56 am |
|
Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
I thought they were all the same size >.>
@Church, link? _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Fri Jan 20, 2012 7:52 pm |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I know for a fact my ExE's(T6's) are a lot smaller than my T20 defense bases. The glow isn't prominent enough, and is best viewed from a top down perspective, the view that all you c1 veterans are used to.
But when you look down, you see the glow quite well. I can tell a green glow is a T18/T20, and an orange glow is a T14. Andaman still have their purple glow. Base size...not so good. Theres just a small difference between original kit sizes(bana kit looks like an adonis kit). But there is a difference, and if you look at them, a T20 base does look a lot bigger than a T12. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Jan 20, 2012 9:14 pm |
|
Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Bases a so fucking tiny it's ridiculous! Make them bigger! Lol
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Jan 20, 2012 10:11 pm |
|
Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
btw, solar panel slots depend on physical size(100 is 10 slots, bulk trader is 110). I have compared the base sizes and they always have +10 slots as bonus. So, simply by that i could already figure that bases should be bigger. Make them bigger according to slots.
|
Sat Jan 21, 2012 6:00 am |
|
Team:
Rank: Main: Odd One Level: 523 Joined: Thu Jul 22, 2010 10:12 pm Posts: 1326 |
Xonok2 wrote: btw, solar panel slots depend on physical size(100 is 10 slots, bulk trader is 110). I have compared the base sizes and they always have +10 slots as bonus. So, simply by that i could already figure that bases should be bigger. Make them bigger according to slots. Probably could pull the real pattern from the wiki But good God, make the bases look their slot size. _________________ http://forum.starsonata.com/download/file.php?id=8119 SunDog60 wrote: targeting my OWN slave because... reasons, and then MIRVing it. |
Sun Jan 22, 2012 1:13 am |
|
Page 1 of 1 |
[ 10 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 15 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |