Re: Launcher Scripting(Gunner, for AEM).
Max235 wrote:
Is it possible, if not already done, to script Missile Launchers into firing a combination you set automatically?
Of course only limited to Gunner and cannot be used with slaves.
I would like to be a lazy bastard and have to time my shots to correspond to the individual recoils of the launches.
This is a very interesting suggestion ~ I did some tinkering around to attempt to allow players to use x2 or even x3 missiles at a time (like infernoes), but it isn't currently possible.
What you're asking for is essentially an in-game macro that uses hot keys in sequence; not sure if that's legal. I'll ask Jeff / Jey about it.