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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
The thing with badges and insignias is that they are globally worth too much.
For instance, an OS tortoise requires an amount of missions so massive that very few people ever use them. |
Sat Jun 15, 2013 8:03 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Xonok2 wrote: The thing with badges and insignias is that they are globally worth too much. For instance, an OS tortoise requires an amount of missions so massive that very few people ever use them. 1. It isn't obvious to new people that they exist 2. The cost is too damn high 3. The ship will not be used for very long before you need a higher tech ship |
Sat Jun 15, 2013 12:00 pm |
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Main: Lykesis
Level: 1177 Joined: Fri Feb 24, 2012 3:52 pm Posts: 604 |
The blueprint for Zauron's Floating Eyezer.
it requires 10 'Eyerite Radar's and from a recent pc, those radars are worth close to 30b each due to rarity, thats WAY overpriced for a single T20 ship if you ask me. possibly increase the drop rate of said radar? _________________ |
Wed Jul 10, 2013 7:01 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Moonlightneo wrote: The blueprint for Zauron's Floating Eyezer. it requires 10 'Eyerite Radar's and from a recent pc, those radars are worth close to 30b each due to rarity, thats WAY overpriced for a single T20 ship if you ask me. possibly increase the drop rate of said radar? Increased/tweaked for next patch _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Jul 11, 2013 3:51 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
hybrid EFBC heat resist dropped to 0% and surgical resist 10% less. Is this a a minor tweak gone wrong or intended?
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Thu Jul 11, 2013 7:02 am |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
The level of subspace is unbalanced now needs an increase. of 1.5x.
_________________ Original 666kane666. |
Thu Jul 11, 2013 7:05 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
kanescreed wrote: The level of subspace is unbalanced now needs an increase. of 1.5x. _________________ "I still miss the Crack Whores..." - Jeff_L |
Thu Jul 11, 2013 7:06 am |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
redalert150 wrote: kanescreed wrote: The level of subspace is unbalanced now needs an increase. of 1.5x. Pretty much. To make a comparison, the Aveksakans in Sas are harder than MF Reavers, yet they're ~400 levels lower. _________________ Did you praise the sun today? |
Thu Jul 11, 2013 7:12 am |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
assasinat3r wrote: redalert150 wrote: kanescreed wrote: The level of subspace is unbalanced now needs an increase. of 1.5x. Pretty much. To make a comparison, the Aveksakans in Sas are harder than MF Reavers, yet they're ~400 levels lower. Also Satur is level 400 ai's which is obviously a lot harder than Parsley's. _________________ Original 666kane666. |
Thu Jul 11, 2013 7:15 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Might be an admin solution similar to "Leveling off of Zebras in The Serengeti". Couldn't an experience modifier work? But then, harder AI *should* give off more exp than easier ones..
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Thu Jul 11, 2013 7:16 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Caly's increased it a bit I believe.
_________________ "What you mean you killed him cha cha cha?!" Support |
Thu Jul 11, 2013 7:33 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
MagCannon Drone I and II are both the exact same cost.
Also, MagCannon 2 Drone has only half the shield of an ion drone and 70% or so less energy, while costing more. I suggest giving them a combined capacitor. |
Sat Jul 13, 2013 4:33 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Xonok2 wrote: MagCannon Drone I and II are both the exact same cost. Also, MagCannon 2 Drone has only half the shield of an ion drone and 70% or so less energy, while costing more. I suggest giving them a combined capacitor. I'm looking into these drones soon anyway. _________________ "What you mean you killed him cha cha cha?!" Support |
Sat Jul 13, 2013 5:03 am |
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Main: Zerendalus
Level: 6082 Joined: Tue Aug 23, 2011 2:56 am Posts: 57 |
The adonis drone requires normal ares gear, as opposed to the other drones that use base gear.
I suggest switching the requirements of the drone to the ares base gear and also tweak its stats accordingly. _________________ |
Mon Jul 15, 2013 5:53 am |
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Team:
Rank: Main: gogamish Level: 2849 Joined: Fri Sep 05, 2008 5:53 am Posts: 116 |
Locust Fighters are ridiculously squishy. 15k shields - IMO way too low.
Also, Suqqa Uj'qii fighters have terrible ROF even with full energy bank, they redefine what it means to suck. Please take a look at beefing some of these. Thanks! |
Sat Aug 10, 2013 8:55 pm |
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