Post new topic Reply to topic  [ 227 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 16  Next
Author Message
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Content Fixes/Unbalance/Minor Tweaks
Zerendalus wrote:
Venusian Drone
Charge required: 19,000 (1,900 charging)

It has higher energy cost than the titan drone, but has about equal DPS (or even lower) than it. Maybe decrease energy cost and buff its stats a bit?


Is it Tech 19? That would be a good reason for this.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Dec 19, 2013 12:08 pm
Profile
Main: Sun Tzu
Level: 1

Joined: Fri Oct 25, 2013 3:10 am
Posts: 705
Post Re: Content Fixes/Unbalance/Minor Tweaks
Titan Drone is a joke to obtain.
VDrones are from a blueprint that is dropped from DG's. I'm pretty sure they cost more than 20m at your local AI base to build.


Thu Dec 19, 2013 12:13 pm
Profile
User avatar
Main: Zerendalus
Level: 6082

Joined: Tue Aug 23, 2011 2:56 am
Posts: 57
Post Re: Content Fixes/Unbalance/Minor Tweaks
Master Sun wrote:
Titan Drone is a joke to obtain.
VDrones are from a blueprint that is dropped from DG's. I'm pretty sure they cost more than 20m at your local AI base to build.


The vdrones cost 200mil and some other commods to build 3. :/
Titan drones cost 20mil per, also the vdrones are t19 too.

_________________
Image

Image
Image
Image


Thu Dec 19, 2013 11:01 pm
Profile
Team: Star Revolution X
Rank:
Main: PlasmiteRebirth
Level: 5304

Joined: Mon Dec 05, 2011 8:21 pm
Posts: 441
Post Re: Content Fixes/Unbalance/Minor Tweaks
Venu Drones are t19, therefore they are -endgame- for f2ps

which is why its reasonable that they cost more for less than Titan Drones


Thu Dec 19, 2013 11:14 pm
Profile
User avatar
Team: Star Revolution X
Rank: Officer
Main: cyraptor2
Level: 3713

Joined: Thu Feb 07, 2008 6:38 pm
Posts: 47
Location: Sunrise land
Post Re: Content Fixes/Unbalance/Minor Tweaks
The mission "Faranji Debris" requires 100 Faranji Debris, which spawns like only 2 debris in a certain spot every 30 seconds. It took me over a hour to finish.

Maybe beef the spawn rate or make the mission requirements lower?


Sun Dec 29, 2013 12:25 am
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Content Fixes/Unbalance/Minor Tweaks
cyraptor wrote:
The mission "Faranji Debris" requires 100 Faranji Debris, which spawns like only 2 debris in a certain spot every 30 seconds. It took me over a hour to finish.

Maybe beef the spawn rate or make the mission requirements lower?


That mission alone is the reason I never finished enigmatic sector.


Sun Dec 29, 2013 1:02 am
Profile
User avatar
Main: The Vert
Level: 60

Joined: Thu Sep 19, 2013 11:30 am
Posts: 1239
Post Re: Content Fixes/Unbalance/Minor Tweaks
Keep in mind that this topic has certain guidelines for it and that posts that don't fit in here will be removed :) To those it concerns: I've saved the posts locally and can forward them to you if you wish to edit them and try again, but you've now had your warning.

_________________
Important bug reporting information:

Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it.


Mon Dec 30, 2013 2:18 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Ununoctium
Level: 5960

Joined: Fri Aug 14, 2009 5:27 pm
Posts: 1773
Post Re: Content Fixes/Unbalance/Minor Tweaks
Content: Buff Zeus Shield and Amped Chain Lightning

The zeus shield is worse than a heph shield and... pretty much on par with a demented give and take. It's t21. Consider giving it some extra bank/regen/something.

Amped Chain Lightning is absurdly large, gives + elec temp has horrible dpe/tracking and isn't ethereal. There's a reason nobody uses these things, please change them!

_________________
Space for rent!


Fri Jan 03, 2014 4:38 pm
Profile
Team: Suns of Hades
Rank: Peon
Main: urzaserra2
Level: 4871

Joined: Wed Apr 06, 2005 1:34 am
Posts: 673
Post Re: Content Fixes/Unbalance/Minor Tweaks
Blue Dwarf wrote:

[*] Specialized trade goods missions that reward you with gold dubloons repeatable - Precursor done this a while ago but needs to be tested and committed.


Any word in this, seems like it wouldnt be too hard to test and add in game.


Thu Jan 16, 2014 2:41 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Ununoctium
Level: 5960

Joined: Fri Aug 14, 2009 5:27 pm
Posts: 1773
Post Re: Content Fixes/Unbalance/Minor Tweaks
Content tweaj: Voluminous Zeus Shield

It has 123 regen- 20% more than a zeus shield. VZOS has 193, 60% more than a zeus olympios shield... in any case this thing is clearly terrible and needs tweaking.

_________________
Space for rent!


Thu Jan 16, 2014 4:39 pm
Profile
Team: Eminence Front
Rank:
Main: Keep the Money
Level: 1874

Joined: Mon Jul 16, 2007 8:39 am
Posts: 223
Post Re: Content Fixes/Unbalance/Minor Tweaks
Balance: Magic Attacks are drastically more powerful than other <T10 AI base drones.

Magic attacks feel good to use, all other AI base drones seem disproportionately weak in comparison, leading to confusion for new players when they "upgrade" to higher tech drones which perform poorly.

A dearth of AI base drones between T4-10 compounds this issue for new players when the higher SP costs for skills are considered. Ruins and blueprints aren't well known by new players and can be easily missed by those not familiar with the game, not to mention the expense.

Suggested fix: Buff AI base drones in the T2-10 range. If possible seed some T4-10 drones which function similarly to magic attacks into AI bases.


Sat May 17, 2014 7:26 pm
Profile
User avatar
Main: The Vert
Level: 60

Joined: Thu Sep 19, 2013 11:30 am
Posts: 1239
Post Re: Content Fixes/Unbalance/Minor Tweaks
kleineman wrote:
Balance: Magic Attacks are drastically more powerful than other <T10 AI base drones.

Magic attacks feel good to use, all other AI base drones seem disproportionately weak in comparison, leading to confusion for new players when they "upgrade" to higher tech drones which perform poorly.

A dearth of AI base drones between T4-10 compounds this issue for new players when the higher SP costs for skills are considered. Ruins and blueprints aren't well known by new players and can be easily missed by those not familiar with the game, not to mention the expense.

Suggested fix: Buff AI base drones in the T2-10 range. If possible seed some T4-10 drones which function similarly to magic attacks into AI bases.


This is a project I'll put on my list of things to do :)

_________________
Important bug reporting information:

Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it.


Sun May 18, 2014 11:58 am
Profile
Team: Void
Rank: Director
Main: Uhmari
Level: 430

Joined: Sun May 25, 2014 2:18 pm
Posts: 256
Post Re: Content Fixes/Unbalance/Minor Tweaks
Problem: Shield Regeneration, when met with low Energy generation while actively generate tend to cause a player to "cap out" having no energy to fight, but to
high of energy to die causing players to be stuck in a limbo, or forced to suicide.

Suggested Fix: Remove Energy cost on Shield regeneration.


Tue Jun 10, 2014 7:22 am
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Content Fixes/Unbalance/Minor Tweaks
uhmari wrote:
Problem: Shield Regeneration, when met with low Energy generation while actively generate tend to cause a player to "cap out" having no energy to fight, but to
high of energy to die causing players to be stuck in a limbo, or forced to suicide.

Suggested Fix: Remove Energy cost on Shield regeneration.

Definitely not a minor change in scope of this topic.

_________________
"What you mean you killed him cha cha cha?!"

Support


Tue Jun 10, 2014 7:28 am
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Content Fixes/Unbalance/Minor Tweaks
uhmari wrote:
Problem: Shield Regeneration, when met with low Energy generation while actively generate tend to cause a player to "cap out" having no energy to fight, but to
high of energy to die causing players to be stuck in a limbo, or forced to suicide.

Suggested Fix: Remove Energy cost on Shield regeneration.


Yeah.... I'm gonna have to ask you to play the game a little more to see why this is a bad idea. I would just tell you why it's a bad idea, but you usually resort to calling me and anyone else who disagrees with you ignorant/fool/idiot.

I do think it would be cool to be able to actively prioritize energy distribution, but it's a pretty complex system to just drop in.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Tue Jun 10, 2014 8:07 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 227 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 16  Next


Who is online

Users browsing this forum: No registered users and 62 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.