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Post Re: Content Fixes/Unbalance/Minor Tweaks (REVIVED)
VatFF wrote:
(Seer-ish) Bule Obscuration cloaks (and possibly Titan Cloak(+) too). Obscure sizes from 159-289. Doubt that anyone uses these except for ai.

Changing this will result in a slight nerf to it's cloaking capabilities (due to it getting less power from it being bigger). Is that okay?


Quote:
Fine tuned items. Are they supposed to INCREASE in weight on par with the normal items?

If all of them are like it, probably.


Quote:
(Seer) Neurobound weapons from missions. This has been posted many times, but I still want to give it the love it needs. Can these missions be made repeatable? I don't know of any other class that has a weapon made for that specific class that they can't get several of.

I'll see what I can do, but with current code I don't approve.

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Fri Jul 27, 2012 4:29 pm
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Blackhole Generators no longer have their weapon graphic that showed when they did the most damage, they can't be multifired and they have a hardcoded 0 tracking.

Additional bug: When firing a Bule Blackhole Generator and your energy bank has ran out, you will use up energy and see the recoil in the recoil bar, but you won't fire any projectiles at all.

Suggestions: Make them useful again by letting them be multifired, have a hardcoded 0 tracking, fix their graphic, and then tweak them to have a higher minimum damage.


Fri Aug 03, 2012 4:06 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
When did they do the most damage?

Everything you just said is pretty much code related stuff as well.

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Fri Aug 03, 2012 5:01 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
I was under the impression that they did the most damage at the point when the blackhole was at the largest. I guess I will send a ticket then if the rest is code related bugs, but the blackhole generators needs to be tweaked either way as their are unbalanced and useless.


Fri Aug 03, 2012 6:14 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Well, I could convert all the blackhole weapons into the same class that pulses and projectiles are. We have support for damage and size increasing with range on them, but that information won't be shown in the description, likewise, you'd be able to multifire them.

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Fri Aug 03, 2012 11:06 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Advanced ruins ships are not being used, getting lore skill 19 at levels 250-500 is too troublesome and it's not worth it once u can get p20.
Possible Fix: Reduce lore skill requirment for items designed for mid-content.
Also Advanced ruins should have more weight on the balance sheets.

Besides that, many ruin items need to be looked into
examples:
Bana t15 engine has worse stats than Enzyme thrust t2

@update#1
Golagolay Vazaha Defense Unit, don't hesitate to give it more size,vis and beef stats so Shms can use it.
@update#2
Bule Abadi Darkness has pathetic stats.
Actually all low vis ruin engines won't get any use in their current state.

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Fri Aug 03, 2012 12:45 pm
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Hermes cloaks are way too big and require too much elec. For little cloaking gain and 5% speed.

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Sun Aug 05, 2012 4:29 pm
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Post Re: Content Fixes/Unbalance/Minor Tweaks
The Crystalline Shield is has very little bank and is ridiculously high vis. Suggest making it a Malfunctioning Qi'Uka with resist instead of speed.


Thu Aug 23, 2012 7:49 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Low level ais have unbalanced ratio of toughness vs their level.
Low level ais use SSS inbuilts which makes some of them really op.

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Mon Aug 27, 2012 10:07 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Eyerizer of light is a joke, has a inbuild 500k vis item, and its radar boosts compared wiht the cap ship varients wont work to well either.

Change that somehow or make the Eyerizer of Light work like a sun.. that would be epic, thouhgt i bet it is not supported coding wise yet.


Thu Aug 30, 2012 4:31 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Most catapult weapons are too tiny to see, and too dark to see. It basically turns out as a stealthy projectile that you have no chance of seeing at all in most galaxies. Make them bigger, and lighter, just like the good old days.

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Thu Aug 30, 2012 5:43 am
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Crystaline Shield is 5k bank and 100 regen with 5% resists. It seems like a great recon regen shield, but it has 500vis. Suggest lowering it to under 20 so that it will be usefull.

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Wed Sep 05, 2012 7:36 pm
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Micro Mining/Neutron/Light/Surgical Laser is 1 size
Nano Mining/Neutron/Light/Surgical Laser is 2 size

It seems their stats have been switched around. Last time I checked nano is *smaller* than micro :lol:


Mon Sep 10, 2012 1:23 pm
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Post Re: Content Fixes/Unbalance/Minor Tweaks
Dark Brotherhood wrote:
Micro Mining/Neutron/Light/Surgical Laser is 1 size
Nano Mining/Neutron/Light/Surgical Laser is 2 size

It seems their stats have been switched around. Last time I checked nano is *smaller* than micro :lol:

*10^-3 smaller! I'll fix that. :P

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Mon Sep 10, 2012 4:33 pm
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Post Re: Content Fixes/Unbalance/Minor Tweaks
unbalance:
i suggest to reconsider the -150% mining vurnability on BS/BT.
i know the ship has lots of advantages.. but there also lots of disadvantages.
the -150% just makes it 5x as vurnable as any comparable alternative ship, and as drawback beeing oneshoted by seer if if you are a Droner tanky augs.. is no real big fun serioly.
0% would be the least, but 20% as the other cap ships do would be appropriate.


Mon Sep 10, 2012 6:57 pm
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