Star Sonata
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Content Fixes/Unbalance/Minor Tweaks
http://forum.starsonata.com/viewtopic.php?f=3&t=52702
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Author:  anilv [ Thu Dec 19, 2013 12:08 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Zerendalus wrote:
Venusian Drone
Charge required: 19,000 (1,900 charging)

It has higher energy cost than the titan drone, but has about equal DPS (or even lower) than it. Maybe decrease energy cost and buff its stats a bit?


Is it Tech 19? That would be a good reason for this.

Author:  Master Sun [ Thu Dec 19, 2013 12:13 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Titan Drone is a joke to obtain.
VDrones are from a blueprint that is dropped from DG's. I'm pretty sure they cost more than 20m at your local AI base to build.

Author:  Zerendalus [ Thu Dec 19, 2013 11:01 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Master Sun wrote:
Titan Drone is a joke to obtain.
VDrones are from a blueprint that is dropped from DG's. I'm pretty sure they cost more than 20m at your local AI base to build.


The vdrones cost 200mil and some other commods to build 3. :/
Titan drones cost 20mil per, also the vdrones are t19 too.

Author:  SodaPop [ Thu Dec 19, 2013 11:14 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Venu Drones are t19, therefore they are -endgame- for f2ps

which is why its reasonable that they cost more for less than Titan Drones

Author:  cyraptor [ Sun Dec 29, 2013 12:25 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

The mission "Faranji Debris" requires 100 Faranji Debris, which spawns like only 2 debris in a certain spot every 30 seconds. It took me over a hour to finish.

Maybe beef the spawn rate or make the mission requirements lower?

Author:  ShawnMcCall [ Sun Dec 29, 2013 1:02 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

cyraptor wrote:
The mission "Faranji Debris" requires 100 Faranji Debris, which spawns like only 2 debris in a certain spot every 30 seconds. It took me over a hour to finish.

Maybe beef the spawn rate or make the mission requirements lower?


That mission alone is the reason I never finished enigmatic sector.

Author:  The Vert [ Mon Dec 30, 2013 2:18 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Keep in mind that this topic has certain guidelines for it and that posts that don't fit in here will be removed :) To those it concerns: I've saved the posts locally and can forward them to you if you wish to edit them and try again, but you've now had your warning.

Author:  The Salty One [ Fri Jan 03, 2014 4:38 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Content: Buff Zeus Shield and Amped Chain Lightning

The zeus shield is worse than a heph shield and... pretty much on par with a demented give and take. It's t21. Consider giving it some extra bank/regen/something.

Amped Chain Lightning is absurdly large, gives + elec temp has horrible dpe/tracking and isn't ethereal. There's a reason nobody uses these things, please change them!

Author:  urzaserra256 [ Thu Jan 16, 2014 2:41 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Blue Dwarf wrote:

[*] Specialized trade goods missions that reward you with gold dubloons repeatable - Precursor done this a while ago but needs to be tested and committed.


Any word in this, seems like it wouldnt be too hard to test and add in game.

Author:  The Salty One [ Thu Jan 16, 2014 4:39 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Content tweaj: Voluminous Zeus Shield

It has 123 regen- 20% more than a zeus shield. VZOS has 193, 60% more than a zeus olympios shield... in any case this thing is clearly terrible and needs tweaking.

Author:  kleineman [ Sat May 17, 2014 7:26 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Balance: Magic Attacks are drastically more powerful than other <T10 AI base drones.

Magic attacks feel good to use, all other AI base drones seem disproportionately weak in comparison, leading to confusion for new players when they "upgrade" to higher tech drones which perform poorly.

A dearth of AI base drones between T4-10 compounds this issue for new players when the higher SP costs for skills are considered. Ruins and blueprints aren't well known by new players and can be easily missed by those not familiar with the game, not to mention the expense.

Suggested fix: Buff AI base drones in the T2-10 range. If possible seed some T4-10 drones which function similarly to magic attacks into AI bases.

Author:  The Vert [ Sun May 18, 2014 11:58 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

kleineman wrote:
Balance: Magic Attacks are drastically more powerful than other <T10 AI base drones.

Magic attacks feel good to use, all other AI base drones seem disproportionately weak in comparison, leading to confusion for new players when they "upgrade" to higher tech drones which perform poorly.

A dearth of AI base drones between T4-10 compounds this issue for new players when the higher SP costs for skills are considered. Ruins and blueprints aren't well known by new players and can be easily missed by those not familiar with the game, not to mention the expense.

Suggested fix: Buff AI base drones in the T2-10 range. If possible seed some T4-10 drones which function similarly to magic attacks into AI bases.


This is a project I'll put on my list of things to do :)

Author:  uhmari [ Tue Jun 10, 2014 7:22 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Problem: Shield Regeneration, when met with low Energy generation while actively generate tend to cause a player to "cap out" having no energy to fight, but to
high of energy to die causing players to be stuck in a limbo, or forced to suicide.

Suggested Fix: Remove Energy cost on Shield regeneration.

Author:  Blue Dwarf [ Tue Jun 10, 2014 7:28 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

uhmari wrote:
Problem: Shield Regeneration, when met with low Energy generation while actively generate tend to cause a player to "cap out" having no energy to fight, but to
high of energy to die causing players to be stuck in a limbo, or forced to suicide.

Suggested Fix: Remove Energy cost on Shield regeneration.

Definitely not a minor change in scope of this topic.

Author:  biggee531 [ Tue Jun 10, 2014 8:07 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

uhmari wrote:
Problem: Shield Regeneration, when met with low Energy generation while actively generate tend to cause a player to "cap out" having no energy to fight, but to
high of energy to die causing players to be stuck in a limbo, or forced to suicide.

Suggested Fix: Remove Energy cost on Shield regeneration.


Yeah.... I'm gonna have to ask you to play the game a little more to see why this is a bad idea. I would just tell you why it's a bad idea, but you usually resort to calling me and anyone else who disagrees with you ignorant/fool/idiot.

I do think it would be cool to be able to actively prioritize energy distribution, but it's a pretty complex system to just drop in.

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