Star Sonata
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Content Fixes/Unbalance/Minor Tweaks
http://forum.starsonata.com/viewtopic.php?f=3&t=52702
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Author:  Max235 [ Mon Nov 19, 2012 11:48 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Anything that says "Tag Test" is a Ruin Pillbox item, and is not supposed to be in any player's hands. There is a bug running around that keeps putting these things into the ruin list because they have the <Bule/Faranji/Mazungu/Vazaha> name that is shared with actual ruins.

Every time one of these things pop up and a bug report is filed, they are made Neurobound, +1 tech higher than max player's tech(meaning when t22 is released, they all become t23), and unstable (that is, they decay if you warp out with one).

It's not that they are broken or OP, it's just that you are not supposed to have any and it's easier to have unstable items running around than an admin physically taking it off of your ship.


The original bug report was filed 6 or 7 months ago for the Mzungu Tag Test Overloader. I believe I have the email notification somewhere....

Author:  Max235 [ Sun Dec 02, 2012 7:42 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Seer's Fire/Fiery Fire/Searing Fire.
They are a little redundant that they reduce target radar by 50% when
A. They are a beam weapon; people can see you for 2-3 seconds regardless
B. Heat Crit effect is already -50% to target's radar and is also an Aura. So they don't add together. One of them is canceled. IE: Useless effect.

Suggestion: Make it slow the target by 15%/25%/35%.

Author:  urzaserra256 [ Sat Jan 26, 2013 11:44 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Can the amount of drop ais needed to be killed the the strontium-90 mission be reduced from its current amount of 90 to about 30 or so? There is no good place to find drops, and unlike most of the other higher level ai kill missions, are not in dgs.

Author:  ELITE [ Sun Jan 27, 2013 9:09 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

I don't think Vorian the Rouge spawns in Mutara Nebula, I was attempting to do the missions on a level 14 noob alt the other day and could not find him.

Author:  Blue Dwarf [ Sun Jan 27, 2013 9:50 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

ELITE wrote:
I don't think Vorian the Rouge spawns in Mutara Nebula, I was attempting to do the missions on a level 14 noob alt the other day and could not find him.

He does, he's low vis I believe and *hides* in different bits of the galaxy.

I'm guessing you'd like this changed?

urzaserra256 wrote:
Can the amount of drop ais needed to be killed the the strontium-90 mission be reduced from its current amount of 90 to about 30 or so? There is no good place to find drops, and unlike most of the other higher level ai kill missions, are not in dgs.


I'll ask Col Legno about it.

Author:  Dark Brotherhood [ Sun Jan 27, 2013 9:59 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Increase the drop rate on Gargantuan Goblets. I have killed 35 Green Battleships now and hunted actively for the last 4 hours for them, and I only had 1 Gargantuan Goblet drop. It seems pretty unbalanced.

Author:  ELITE [ Sun Jan 27, 2013 10:13 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Blue Dwarf wrote:
ELITE wrote:
I don't think Vorian the Rouge spawns in Mutara Nebula, I was attempting to do the missions on a level 14 noob alt the other day and could not find him.

He does, he's low vis I believe and *hides* in different bits of the galaxy.

I'm guessing you'd like this changed?

urzaserra256 wrote:
Can the amount of drop ais needed to be killed the the strontium-90 mission be reduced from its current amount of 90 to about 30 or so? There is no good place to find drops, and unlike most of the other higher level ai kill missions, are not in dgs.


I'll ask Col Legno about it.



Yea, either have him auto aggro on entry or higher vis, noobs with shitty radar have no concept of "low vis" lol.

Author:  ELITE [ Sun Jan 27, 2013 10:37 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Hmm. Is it possible to make all fighters have the Nameless tag?


So that this doesn't happen?


Attachment:
swarm lol.png




Just a way to clean things up imo.

Author:  urzaserra256 [ Thu Jan 31, 2013 9:40 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

For the arena shard dust missions, i noticed that the pilots were size 10 each. This wasnt so bad when you had to do th emissions 1 by 1 but now you can do them all at 1 time, this is up to 160 space used just for the pilots.

Can we have the pilots reduced to 1 size each?

Author:  Col Legno [ Sun Feb 03, 2013 6:16 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

They already have been reduced to size 1, it just hasn't gone live yet because it needs a reset.

Author:  Max235 [ Mon Feb 04, 2013 10:05 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Conclusion Augmenter Blueprint
Suggest changing requirement of 5 Conclusion Icicles to 5 Xeno Shield Remains

Reason: Mattock aug bp requires Xeno Energy Remains. Why alienate one bp with the annoying commod?

Alternative: Create an annoying commod for Ice Picks to replace XER in the Mattock bp build.

Author:  Comandor_J [ Sat Feb 09, 2013 12:29 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Content Fixes/

Plz leave alone Titan Cloak and TC+ its fine how it is, and is being used.
Hermes cloak could use a reduced size and just nerf +speed mod to 3% or 2%.
(I feel like Pretender Hermes and Infernal Darkness failed me on providing a cool tech 21 cloak.)

Author:  michelle [ Sat Feb 09, 2013 12:37 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Missions in the Nexus don't chain well together and it takes alot of searching to locate the appropriate missions. for example the volcom outpost mission to find more work by Urzod has a secondary requirement that does not show in any ai base in the entire nexus unless you complete a few missions at the main nexus station.
Having Urzod mention looking at that specific station and/or agent may help new players from getting lost.

Cadet ships within the nexus mission chains have very strong shield regen for a new player sometimes requiring up to 2 or 3 players to kill one AI. This is most difficult in the whisky outpost and cadet informer missions on the pirate side of Nexus. Getting a squad together is very troublesome as most of us at that level and experience dont know about squads and barely any more about chatting in game.
*suggest a small nerf to shield regen on cadets to make them easier but not too easy on new players*

Author:  IrishKnight [ Thu Feb 14, 2013 1:01 am ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Give the Space Blue Interceptor and the Space Blue Alpha Adv. x1 an inbuilt speed use-item or something to put it in-line with other ships that have cool new inbuilts plz.

Author:  urzaserra256 [ Sun Feb 24, 2013 11:59 pm ]
Post subject:  Re: Content Fixes/Unbalance/Minor Tweaks

Buff both the damage and range of the battle scoops. 50 damage at 50 range is really bad for any but the lowest tech one.

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