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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
So in effort to make the beginning of SS more appealing, i suggest right off the back we have to chose what class were going to use. So lets say you chose SD. You start in a completely different ship and gear then say a Zerk would, and obviously the bonus you get from SD 1 would have to be dramatically changed to accommodate this suggestion but i think this would be huge for SS...
Late to work ill write more on it later, or church take it away! _________________ "I still miss the Crack Whores..." - Jeff_L |
Tue Dec 18, 2012 2:36 pm |
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over 9000! ![]()
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I like it. Most RPGs have you choose a class right off the bat and it's not a bad system at all.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Dec 18, 2012 2:42 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
viewtopic.php?f=3&t=53946
Adding this to my idea would go hand in hand and get people addicted right away not once they hit tech 20+... _________________ "I still miss the Crack Whores..." - Jeff_L |
Tue Dec 18, 2012 2:43 pm |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
I've never been so aroused by an EF player who wasn't Spatzz. Do it.
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Tue Dec 18, 2012 4:00 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
YES. This is exactly what this game needs. A huge problem with the beginning of the game right now is that its identical for everyone...the pirates/earthforce decision is essentially meaningless. If everyone had 8 different options(16 with pirate/earthforce) then at the very least they'd have 16 different ways to try to start the game, if they sorta liked it but not quite enough! It would certainly improve the player maintenance of the early game.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Wed Dec 19, 2012 12:59 am |
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Dev Team ![]()
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
i do indeed like the concept. A bit complicated to implement, but not at all impossible.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Wed Dec 19, 2012 2:55 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Love the idea.
/signed. _________________ ![]() keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Wed Dec 19, 2012 3:00 am |
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Main: MAGAZORB
Level: 3958 Joined: Wed Aug 01, 2007 8:50 am Posts: 162 |
Amazing idea that would probably atleast keep newer players attention longer. Sometimes mainstream is the way to go..
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Wed Dec 19, 2012 3:46 am |
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Rank: Peon Main: atsamaz Level: 3980 Joined: Thu Jan 31, 2008 12:11 pm Posts: 165 |
/signed
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Wed Dec 19, 2012 8:26 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Gonna be the Devil's Advocate here and bring up something that other MMOs with this kind of thing have:
Character Deletion. What's going to happen is that noobs will randomly, without prior information or knowledge of a class or side, choose one, and be unhappy. And since class changes are so goddamn annoying (also unknown to newbies), they will ragequit. A cool way of fixing this is Jey writing a video player into the SS client, and having popup videos of each class in action before you choose one. You'd also need to swap back and forth in the side selection menu so you can see all the classes for each side. Obviously, the videos would be progressive videos; action from each chosen level zone (I.E. 0-100, 101-250, 251-500, 501-750, 750-1000, 1000+). Players (or devs, if you felt like recording yourselves after spawning in the items you'd need to replicate these levels) would record them and they'd be compiled into a video. The videos could also have a narrator, verbally describing how the class plays as the video goes on. Oh, and one more thing: The initial bonuses of the classes would have to be VERY significant, to demonstrate their differences from the beginning. Zerker? tanky as hell. SD? fast as hell. ETC. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Wed Dec 19, 2012 10:58 am |
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over 9000! ![]()
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Obviously you could still respec. This would just be a jumpstart in the beginning.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Dec 19, 2012 11:04 am |
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Main: flo02
Level: 2632 Joined: Mon Aug 22, 2005 4:13 pm Posts: 1551 Location: The Flohobian Empire |
red alert, love your forum avatar!
/* OT */ love this idea currently when you pick a class at low lvl you wont even notice the bonusses...you could like, invest them in core skills instead of lvl 5 in X focus _________________ monster543210 wrote: flo i saw you go from lvl 20-80..you were so nice back then |
Wed Dec 19, 2012 11:56 am |
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Team:
Rank: Officer Main: Scyron Level: 8392 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
Great idea, I really think this would make new players stick around longer than five minutes. If we could get this, and make all dead lowbie player ships regen up to full in half a minute, then a lot more people would give the game a fair chance.
Good work, Red! _________________ Regards Scyron Captain Gusten Pengar E Fint |
Thu Dec 20, 2012 5:30 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Agreed! Plus, a screen similar to the one where the player chooses whether to be Volcom/EarthForce at character creation would be a nice addition too for classes. It could detail the bonuses/general playstyle of each class in a visual and interesting way, unlike the rather boring text filled missions at Lyceum, which don't currently do the importance of classes justice.
EDIT: Just read the rest of the thread, TCGM suggested pretty much the same thing already. ![]() thecrazygamemaster wrote: A cool way of fixing this is Jey writing a video player into the SS client, and having popup videos of each class in action before you choose one. You'd also need to swap back and forth in the side selection menu so you can see all the classes for each side. Obviously, the videos would be progressive videos; action from each chosen level zone (I.E. 0-100, 101-250, 251-500, 501-750, 750-1000, 1000+). Players (or devs, if you felt like recording yourselves after spawning in the items you'd need to replicate these levels) would record them and they'd be compiled into a video. The videos could also have a narrator, verbally describing how the class plays as the video goes on. |
Thu Dec 20, 2012 6:26 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
This great suggestion will never go in because it's to much work for our understaffed dev team shame...
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Dec 24, 2012 4:46 am |
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