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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
I would love to have a way to get mods on my gear other then pure luck. I suggest adding a whole new zone similar to the mausoleum and infernal darkness. Big bank tough bosses who rarely drop stuff. The drops would be mod crystals, different color crystals each representing a different mod (red - evil, green - radio etc). Now you would need to collect at least 10 of the same one to then turn them in for a chance to mod your gear. This way it's pretty difficult to get modded gear but at least now it's not just based on luck.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jan 12, 2013 5:47 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Excellent idea. /signed
_________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Sat Jan 12, 2013 5:49 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Oh another thing i forgot, once you mod something it becomes nurobound.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jan 12, 2013 5:53 am |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
redalert150 wrote: Oh another thing i forgot, once you mod something it becomes nurobound. This, I like. Can you use a crystal on something twice? And make sure you can't waste 2 greens on 1 item, or at least double the bonus? |
Sat Jan 12, 2013 10:41 am |
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Main: Septagons Titan
Level: 2312 Joined: Wed Jul 27, 2011 3:37 pm Posts: 653 Location: Floof |
I agree that there needs to be some way to get modded gear, but making it exclusively obtainable by high levels is not the way to get. I suggest that in addition to those high shield bosses there be added others that are easier to kill, but give a type of "Minor crystal" that gives a smaller modded bonus.
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Sat Jan 12, 2013 12:23 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
I really like the NB idea, I think that if it makes your item NB though, it should be slightly easier to obtain
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sat Jan 12, 2013 12:42 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
No for double bonuses but for double mods it could be something like, 5 crystals for the first mod 10 for double 15 for triple.
I don't think these crystals should be easy to get at all NB or not, modded gear is the endgame of endgame! _________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jan 12, 2013 4:10 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
double bonus / minor bonus etc is impossible under the current mod system (would need to add a completely new "mod" that support more than an on / off flag.
There is also no system in place to "apply" a mission reward to a specific item, so would need to add that (its an extra stage in the mission complete part, which essentially mean new network messages and persona states). With that added, it would be relatively simple to add a mod reward specified by a mission definition xml. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Jan 12, 2013 4:40 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
I think it should be two missions at the base for each mod.
2 Evil, 2 Radio etc. 25 Evil Crystals + Item in the mission = 1/x chance of the item being modded. If it fails, item is destroyed. The second mission: 100 (or higher) Evil Crystals + Item in the mission = 100% chance item being modded. Then, there should be a series of other, smaller bases around the main base (like with lyceum/acropolis and the 3 close to it) which give the chance for double (which is 50/200 crystals) and tripple (which is 75/300 crystals). This should be extremely difficult. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sat Jan 12, 2013 4:43 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Maybe a mod upgrade item would be easier to add? Still don't know how you would apply it to a specific weapon? But hey, it's C2 anything is possible!
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jan 12, 2013 4:48 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
That's to many crystals. Remember were talking the mausoleum and ID drop rates. Imagine trying to get 25 aoh.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jan 12, 2013 4:50 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
redalert150 wrote: That's to many crystals. Remember were talking the mausoleum and ID drop rates. Imagine trying to get 25 aoh. Point taken. Well, 5 vs. 25 or somethign like that. So there's a chance the item is destrotyed. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sat Jan 12, 2013 6:32 pm |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
I don't like this idea, but i do love the idea similar to this one about Plusonium already suggested by Jeff himself,
We don't need anymore gaps between super endgame and entry endgame. A system where modifications take extra TIME instead of $$ or POWER(super ubers) will increase player activity and maintain fair distance between engame and entry(e.g. HM and Absent). _________________ |
Sat Jan 12, 2013 7:18 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Bump cause i want to mod my zeus engine!
_________________ "I still miss the Crack Whores..." - Jeff_L |
Thu Mar 14, 2013 4:41 am |
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Team:
Rank: Peon Main: Xantra Level: 2907 Joined: Mon Apr 04, 2005 2:54 pm Posts: 456 Location: UK |
The way I'm reading this is, Kill Pain-In-The-Ass Boss X for a chance at rare drop Y, of which you need 10 to get anything useful. It's not exactly doing much to alleviate the random element of modded gear, except instead of needing luck, you'd need luck x10.
_________________ Entendreal Entrepreneur. |
Thu Mar 14, 2013 9:12 am |
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