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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
Some improvements to the squad bar that could really help would be a separate line for person ships, slaves (all in squad, not just the bar of the owner) and fighters / missiles.
Grouping or other management of the squad bar contents will also help: currently slaves, fighters, ships entering the galaxy pop up at seemingly random positions along the bar making tractoring or healing a particular item almost impossible in certain circumstances. Suggestion would be to assign a color to the border of each person ship in the squad as well as their slaves and group them adjacently to each other on respective lines, or at least make new items entering the galaxy appear in the left-most position to allow selecting of the correct ship via squad bar. http://www.starsonata.com/suggestions/s ... ves_person _________________ Last edited by Sk1rm1sh on Tue Jun 10, 2014 5:13 pm, edited 1 time in total. |
Tue Jun 10, 2014 2:19 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Yea it's super annoying when there is a FC or Gunner in squad, and 5000 things appear and disappear on the bar lol.
_________________ Lemon/Meo |
Tue Jun 10, 2014 3:07 am |
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Team:
Rank: Officer Main: Vorporal Level: 5483 Joined: Thu Feb 16, 2012 7:24 pm Posts: 150 |
/Signed!
This is a major pain for many classes. When you try and 'grab' something just after you and the slaves launch fighters/missiles its pure pot luck if you get the right one. Perhaps a split and alow the bar to be undocked so I can park it in easy reach? Vorp |
Tue Jun 10, 2014 4:38 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
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Tue Jun 10, 2014 5:14 pm |
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Member
Team:
Rank: Officer Main: Getsuga Tenshou Level: 3760 Joined: Tue May 19, 2009 7:25 pm Posts: 1563 |
Im in full agreement with this proposal... Fighters/missiles shouldn't have squad tiles
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Tue Jun 10, 2014 5:53 pm |
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