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Team: Star Revolution X
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Post Universe Size
If you look in Wildspace map you see alot of massive gaps with no team ownership. I suggest you make the map smaller the size of EF space again or just a bit smaller enough for conflict. It was fun fighting over galaxies but now everything is just too easy.


Wed Oct 28, 2015 1:02 am
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Post Re: Universe Size
/signed

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Wed Oct 28, 2015 5:32 am
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Post Re: Universe Size
anilv wrote:
/signed


For sure. But if we keep shrinking the uni because of the dying playerbase, what happens when Steam finally comes?

RSI used a lot of space until someone got bored.

Space should be available, but noobs need protection.

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Wed Oct 28, 2015 6:05 am
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Post Re: Universe Size
I like more space!

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Wed Oct 28, 2015 6:46 am
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Post Re: Universe Size
Markoz wrote:
I like more space!

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markoz is too high

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Wed Oct 28, 2015 7:09 am
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Post Re: Universe Size
/signed. Steam won't happen for months (if not years) so I don't think we should be balancing anything around what possibly outcome the steam release might have on the playerbase (who knows, it might be a massive flop).

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Wed Oct 28, 2015 8:33 am
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Post Re: Universe Size
Anyway, there would likely be a uni's lag time between any Steam-based influx of players and a need for more room in Wild Space. New players don't grab a lot of contestable territory.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Wed Oct 28, 2015 8:38 am
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Post Re: Universe Size
There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size.

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Wed Oct 28, 2015 8:41 am
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Post Re: Universe Size
Chaosking3 wrote:
There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size.


But only Jey can understand the logs well enough to translate that into an actual useful bit of info. And I think he's busy trying to fix the client for Steam xd.

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Wed Oct 28, 2015 8:49 am
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Post Re: Universe Size
Chaosking3 wrote:
There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size.


It doesn't even have to be that complicated. Near reset they can just take a gander at how many unowned gals there are in WS and tune it up/down a bit. No logs even required.

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http://www.starsonata.com/features


Wed Oct 28, 2015 8:58 am
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Post Re: Universe Size
A bit offtopic, but I'd love to try some different universe layout, for example galaxy hubs:
Attachment:
unihubs.png


I think there were a suggestion ages ago to introduce galaxy hubs like this. Would be fun to try it for a uni or two.


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Wed Oct 28, 2015 10:04 am
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Post Re: Universe Size
Godsteel wrote:
A bit offtopic, but I'd love to try some different universe layout, for example galaxy hubs:
Attachment:
unihubs.png


I think there were a suggestion ages ago to introduce galaxy hubs like this. Would be fun to try it for a uni or two.


I like that idea


Wed Oct 28, 2015 10:30 am
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Post Re: Universe Size
I don't. Just makes a team have to throw all their defenses in a few gals and claim dozens behind that without needing any kind of fortification.

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Wed Oct 28, 2015 10:43 am
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Post Re: Universe Size
heylo wrote:
I don't. Just makes a team have to throw all their defenses in a few gals and claim dozens behind that without needing any kind of fortification.


Wed Oct 28, 2015 10:49 am
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Post Re: Universe Size
Good luck stopping the PvB.

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Wed Oct 28, 2015 11:12 am
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