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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
So I remember that certain items (such as aug condensers) are really frustrating to add/edit to a shop due to there being so many. It'd be cool if we could use a check box or somesuch and add/edit multiple items at once to the trade bay, all for the same buy/sell prices and limits.
Global editing commands would also be awesome: setting prices for groups of items (only have to change one) and global +/- % price commands for an item type could allow for shop owners to easily change macro pricing (woo sales!). Voting link: http://www.starsonata.com/suggestions/a ... _bay_items _________________ Space for rent! |
Sat Jun 14, 2014 8:12 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I don't mind this but can't you just use the import function?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jun 14, 2014 1:57 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: I don't mind this but can't you just use the import function? Does that still exist? _________________ Lemon/Meo |
Sat Jun 14, 2014 11:41 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Well the import function doesn't work for new items and I'd still have to manually change each price and buy/sell limits.
_________________ Space for rent! |
Sun Jun 15, 2014 7:12 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Better shop interface few
_________________ Space for rent! |
Thu Sep 17, 2015 11:05 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I'm still waiting on the search box in the base interface that I was promised several months ago
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Sep 17, 2015 12:18 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
heylo wrote: I'm still waiting on the search box in the base interface that I was promised several months ago Yes that would be helpful. Also drag dropping items into the trade bay would be nice also. Brings up the trade dialog for that item when u drop say space oats in the trade bay. (if the item doesn't exist and you have permission to add trades). Same can be done if dragged from the trade bay to the ship inventory (buy max), would be good for hauling a lot of items above the 50 cap limit currently. Or a window asking how many and the price is shown as u change the quantity. I know this is going off subject now but why not apply drag drop to slave orders also? pleassse. _________________ Fibre broadband in my brainzz! |
Thu Sep 17, 2015 6:15 pm |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
Markoz wrote: heylo wrote: I'm still waiting on the search box in the base interface that I was promised several months ago Yes that would be helpful. Also drag dropping items into the trade bay would be nice also. Brings up the trade dialog for that item when u drop say space oats in the trade bay. (if the item doesn't exist and you have permission to add trades). Same can be done if dragged from the trade bay to the ship inventory (buy max), would be good for hauling a lot of items above the 50 cap limit currently. Or a window asking how many and the price is shown as u change the quantity. I know this is going off subject now but why not apply drag drop to slave orders also? pleassse. Yes please! - Chrono _________________ anilv wrote: #feelthethrm |
Thu Sep 17, 2015 9:10 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Those memes did it for me. You have my vote!
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Sep 18, 2015 4:09 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
markoz for emp
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 18, 2015 8:52 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
heylo wrote: Those memes did it for me. You have my vote! and my lincin _________________ Lemon/Meo |
Sat Sep 19, 2015 8:13 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ELITE wrote: heylo wrote: Those memes did it for me. You have my vote! and my lincin +1 _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Sep 20, 2015 6:23 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the import should accept any item in your ship or base inventory (same restriction as what is generating the list from which you can currently add).
And yes, i like the drag and drop idea for the market stuff. For the slave it might not be as simple to implement, but once i get down to it ill see what i can do. I 100% agree that the slave order ui need an overhaul, it was never meant to be the permanent layout in the first place. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Mon Sep 21, 2015 4:09 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Don't forget my search box, Jey!
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Sep 21, 2015 4:13 am |
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