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Post Add multiple items to trade bay
So I remember that certain items (such as aug condensers) are really frustrating to add/edit to a shop due to there being so many. It'd be cool if we could use a check box or somesuch and add/edit multiple items at once to the trade bay, all for the same buy/sell prices and limits.

Global editing commands would also be awesome: setting prices for groups of items (only have to change one) and global +/- % price commands for an item type could allow for shop owners to easily change macro pricing (woo sales!).

Voting link: http://www.starsonata.com/suggestions/a ... _bay_items

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Sat Jun 14, 2014 8:12 am
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Post Re: Add multiple items to trade bay
I don't mind this but can't you just use the import function?

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Sat Jun 14, 2014 1:57 pm
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Post Re: Add multiple items to trade bay
anilv wrote:
I don't mind this but can't you just use the import function?



Does that still exist?

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Sat Jun 14, 2014 11:41 pm
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Post Re: Add multiple items to trade bay
Well the import function doesn't work for new items and I'd still have to manually change each price and buy/sell limits.

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Sun Jun 15, 2014 7:12 am
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Post Re: Add multiple items to trade bay
Better shop interface few

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Thu Sep 17, 2015 11:05 am
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Post Re: Add multiple items to trade bay
I'm still waiting on the search box in the base interface that I was promised several months ago :roll:

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Thu Sep 17, 2015 12:18 pm
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Post Re: Add multiple items to trade bay
heylo wrote:
I'm still waiting on the search box in the base interface that I was promised several months ago :roll:


Yes that would be helpful. Also drag dropping items into the trade bay would be nice also. Brings up the trade dialog for that item when u drop say space oats in the trade bay. (if the item doesn't exist and you have permission to add trades).

Same can be done if dragged from the trade bay to the ship inventory (buy max), would be good for hauling a lot of items above the 50 cap limit currently. Or a window asking how many and the price is shown as u change the quantity.

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I know this is going off subject now but why not apply drag drop to slave orders also? pleassse.

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Thu Sep 17, 2015 6:15 pm
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Post Re: Add multiple items to trade bay
Markoz wrote:
heylo wrote:
I'm still waiting on the search box in the base interface that I was promised several months ago :roll:


Yes that would be helpful. Also drag dropping items into the trade bay would be nice also. Brings up the trade dialog for that item when u drop say space oats in the trade bay. (if the item doesn't exist and you have permission to add trades).

Same can be done if dragged from the trade bay to the ship inventory (buy max), would be good for hauling a lot of items above the 50 cap limit currently. Or a window asking how many and the price is shown as u change the quantity.

Image

I know this is going off subject now but why not apply drag drop to slave orders also? pleassse.

Image


Yes please! :o

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Thu Sep 17, 2015 9:10 pm
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Post Re: Add multiple items to trade bay
Those memes did it for me. You have my vote!

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Fri Sep 18, 2015 4:09 am
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Post Re: Add multiple items to trade bay
markoz for emp

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Fri Sep 18, 2015 8:52 am
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Post Re: Add multiple items to trade bay
heylo wrote:
Those memes did it for me. You have my vote!


and my lincin

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Sat Sep 19, 2015 8:13 am
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Post Re: Add multiple items to trade bay
ELITE wrote:
heylo wrote:
Those memes did it for me. You have my vote!


and my lincin


+1

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Sun Sep 20, 2015 6:23 pm
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Post Re: Add multiple items to trade bay
the import should accept any item in your ship or base inventory (same restriction as what is generating the list from which you can currently add).

And yes, i like the drag and drop idea for the market stuff.
For the slave it might not be as simple to implement, but once i get down to it ill see what i can do. I 100% agree that the slave order ui need an overhaul, it was never meant to be the permanent layout in the first place.

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Mon Sep 21, 2015 4:09 am
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Post Re: Add multiple items to trade bay
Don't forget my search box, Jey!

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Mon Sep 21, 2015 4:13 am
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