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Main: Rafujin
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Post Credit Scooping QoL improvements/suggestions
first off, i'd like to thank the developer for the credit scooping feature, it has been a great improvement.
I'm creating this topic to address a few issues i have with it.

- Killing any AI right after u die makes the credits swarm around u and when the tracking stops they get flung into space at relative high speeds, which makes collecting the credits quite tedious. (would be better if the credits didn't track towards u if u are in statis)
- I've experience some desync where the credits don't show where they really are
- Speed Demon: the credits don't seem to have enough tracking when one moves at high speeds and not in a straight line, which launches the credits away (see note1*)

I've only played on SD so far and don't know if any other classes have any issues.

leave your thoughts below.

Greetings,
Rafujin

Note1: The current way it works seems to gradually increase the acceleration between server ticks and tries to mimic the players movement.
A way of handling this would be to use "gravity" (higher traction + speed towards ship when distance gets smaller) this can be used on top of the current system if it doesn't have a value that can be increased to improve tracking.


Thu Jul 31, 2014 3:26 am
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Main: enkelin
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Post Re: Credit Scooping QoL improvements/suggestions
Agreed. I think the main problem is that the coins use game physics to attempt to collide with the player. Instead, they should be inertialess and simply move a chunk of space closer to the player at each server frame.

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Thu Jul 31, 2014 8:40 am
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Post Re: Credit Scooping QoL improvements/suggestions
anilv wrote:
Agreed. I think the main problem is that the coins use game physics to attempt to collide with the player. Instead, they should be inertialess and simply move a chunk of space closer to the player at each server frame.


/singed

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Thu Jul 31, 2014 2:06 pm
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Post Re: Credit Scooping QoL improvements/suggestions
Or here's a thought, make them direct rewards without dropping.

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Fri Aug 01, 2014 12:58 am
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Post Re: Credit Scooping QoL improvements/suggestions
also if you send your slaves into the next dg room while you wait for them to kill the guards and once you enter the room the credits swarm around u doing the same thing like Rafujin explained.

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Fri Aug 01, 2014 1:18 am
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Post Re: Credit Scooping QoL improvements/suggestions
thecrazygamemaster wrote:
Or here's a thought, make them direct rewards without dropping.


I like this idea 1 billion times more. Its too simple though, Jeff likes floating coins. :lol:

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Fri Aug 01, 2014 5:46 am
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Post Re: Credit Scooping QoL improvements/suggestions
I agree with anilv's suggestion, especially for SD's.


Sat Aug 09, 2014 11:18 am
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