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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Deserves a bump.
_________________ Fibre broadband in my brainzz! |
Wed Sep 02, 2015 9:37 pm |
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Dev Team
Team:
Rank: Officer Main: yclept Level: 2002 Joined: Wed Mar 14, 2012 11:47 am Posts: 534 |
Hello. As some may remember I did poll the forum many months about for some preliminary information about base slot usage. This is because I would like to rebalance base slots at some point. Unfortunately, there has been no time for me to devote to this project since then. Part of the issue is that I don't want to do a bandaid fix, but a proper rebalance that will considerably improve the game. But that sort of thing requires a lot of care and also a lot of discussion with other devs to make sure it's the correct direction for SS.
_________________ Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. |
Wed Sep 02, 2015 9:46 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
yclepticon wrote: Hello. As some may remember I did poll the forum many months about for some preliminary information about base slot usage. This is because I would like to rebalance base slots at some point. Unfortunately, there has been no time for me to devote to this project since then. Part of the issue is that I don't want to do a bandaid fix, but a proper rebalance that will considerably improve the game. But that sort of thing requires a lot of care and also a lot of discussion with other devs to make sure it's the correct direction for SS. Thanks for the response . Hopefully now or sometime soon it can be continued to be worked on. I hope!! _________________ Fibre broadband in my brainzz! |
Thu Sep 03, 2015 8:24 pm |
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Main: Shadow Wolf
Level: 3550 Joined: Sat Nov 12, 2011 9:54 pm Posts: 159 |
xcrunner5 wrote: Except it doesn't get at the reason for using a low level alt in the first place? I'd gladly drop a few t20 ada kits to defend a valuable resource like that, however, to actually defend it and have a good chance of not loosing anything (including the galaxy), I have to put down at minimum 1 fully developed account's worth of slots, and even then it would probably need more slots to make sure it wouldn't get killed. Or I can use a level 200 alt I have, put down 2 kits, using 1/15 the slots. |
Sat Oct 10, 2015 3:21 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Dno why you posted that here but....
anilv wrote: You have spelled out why you are in the wrong more clearly than I could ever have done. EF had the choice to pay a surrender price. If your team had paid this, you would be able to extract ruins and build colonies all over creation, as you have done in the past. Unfortunately, you or your leadership chose not to pay the price and you are now suffering excessive risk and defense costs. I am pleased to see that reps from RE and SRX agree with me that circumventing war with a level 218 alt in Warp 3 is wholly inappropriate, and I'm sure that the majority of endgame players are with me as well. Live ticker update: EF too cheap to surrender but also too cheap for war. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Oct 11, 2015 7:29 am |
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Main: Shadow Wolf
Level: 3550 Joined: Sat Nov 12, 2011 9:54 pm Posts: 159 |
Rounder wrote: Please remove account base slot restrictions. Why? The 'Sonatan-dream' is to own a decently-sized solar system (otherwise known as galaxies in this game) and have the ability to defend and utilize that property, all with one account. Right now, that Sonatan-dream can only be achieved with multiple accounts - in my case, more like 3-5 for a really solid galaxy. If Star Sonata wants to offer a competitive experience to the player base, account slot restrictions need to be removed. Why was the restriction implemented in the first place? Well, having played in the past, this was rather useful when the buildable universe was a fraction of the current space with arguably just a few less account slots available. However, since we have moved onto higher building standards (more base slots) and more space available to colonize, the universe for the first time showed signs of a net deficit of civilization (last universe before C2). A quick look at your wild-space map and you will see just how small this 'civilized space' is these days. So long as the server can handle it, I can think of little reason why account slots should exist . The specifics: 1) Remove the account base-slots divisor for subsequent character base slots - Allow players to have ExE, CA, StM all on one account and utilize the trade skills fully - New theoretical max usable ExE/CA/StM base slots per account is roughly 2.2x higher than it is currently for a 5-character account (assuming no MfMs) 2) Remove the galaxy limitation of 10 kits per character |
Sun Oct 11, 2015 8:30 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Rounder wrote: 2) Remove the galaxy limitation of 10 kits per character This limitation really has no place. |
Sun Oct 11, 2015 11:46 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: Rounder wrote: 2) Remove the galaxy limitation of 10 kits per character This limitation really has no place. It's no longer in game, I'm pretty sure. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 11, 2015 7:19 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
yclepticon wrote: Hello. As some may remember I did poll the forum many months about for some preliminary information about base slot usage. This is because I would like to rebalance base slots at some point. Unfortunately, there has been no time for me to devote to this project since then. Part of the issue is that I don't want to do a bandaid fix, but a proper rebalance that will considerably improve the game. But that sort of thing requires a lot of care and also a lot of discussion with other devs to make sure it's the correct direction for SS. There is no bandaid fix. Give all character their full base slots and it's completely solved. That was easy. |
Sun Oct 11, 2015 9:36 pm |
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Team:
Rank: Director Main: The Ultimatum Level: 282 Joined: Fri Jan 21, 2011 7:56 pm Posts: 193 |
to be fair allowing people full use of base slots wouldnt change much aside from a few people subbing a few less accounts for colo whoring, considering slaves will still be needed to ship stuff around it should hardly affect current subscriptions.
But! the universe size needs to shrink quite a lot and general gal quality increase so that it isnt possible to just whore out huge amounts of gals for commods/cols and to create an actual reason for territory conflicts which has been absent for... quite a while. tldr, shrink wildspace, more base slots. |
Mon Oct 12, 2015 10:00 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Gal quality is fine. You should be happy you weren't around when we had gals with only a 1 sun in it that you'd have to own and lay kits in just to link them to the rest of your space. Having a 2 planet gal is the bare minimum and its extremely unlikely for that to happen.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Oct 13, 2015 4:05 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I wonder if we can get another update on this? Still really has to be looked at fast imo. It's pretty stupid how it is right now.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Feb 25, 2016 7:06 am |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
I demand a Pixel or SI look.
_________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Thu Feb 25, 2016 7:28 am |
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Team:
Rank: Officer Main: The Architect Level: 157 Joined: Sun Feb 12, 2012 10:56 am Posts: 56 |
It will never happen as it will hurt the game. i.e. less accounts being subbed. Less $$$$ for Jeff to party with.
Same goes with multclienting. The more the merrier. |
Thu Feb 25, 2016 4:59 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
heylo wrote: I wonder if we can get another update on this? Still really has to be looked at fast imo. It's pretty stupid how it is right now. _________________ Lemon/Meo |
Thu Feb 25, 2016 5:15 pm |
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