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Team:
Rank: Officer Main: Prophet of Adum Level: 7787 Joined: Wed Apr 11, 2012 8:21 pm Posts: 159 |
Its really sad to kill boss room while your on stasis and once your ship gets out of stasis the boss loot drop is all gone.
http://www.starsonata.com/suggestions/i ... _on_debris |
Wed Oct 08, 2014 7:02 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Frostbite wrote: Its really sad to kill boss room while your on stasis and once your ship gets out of stasis the boss loot drop is all gone. http://www.starsonata.com/suggestions/i ... _on_debris Debris lasts 5 minutes, aren't you ShM? _________________ Lemon/Meo |
Wed Oct 08, 2014 7:15 pm |
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Team:
Rank: Officer Main: Prophet of Adum Level: 7787 Joined: Wed Apr 11, 2012 8:21 pm Posts: 159 |
ELITE wrote: Frostbite wrote: Its really sad to kill boss room while your on stasis and once your ship gets out of stasis the boss loot drop is all gone. http://www.starsonata.com/suggestions/i ... _on_debris Debris lasts 5 minutes, aren't you ShM? yes but i was doing MS on YEYE and he killed me, then my BrG killed him and loot was flooting and a Capital Ship takes for ever to get yellow |
Wed Oct 08, 2014 7:30 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
ELITE wrote: Debris lasts 5 minutes, aren't you ShM? I'm starting to question that 5 minute timespan because I thought that no matter if your shields aren't full your ship will turn yellow within 5 minutes. I've had times where I die and then my slaves kill the boss and the debris will be gone way sooner then when I get back in my ship. _________________ |
Wed Oct 08, 2014 7:42 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Whole hearted agreement about this. To be honest, boss loot should drop in an immobile locker that doesn't decay until the room despawns. You can then open the locker and transfer things out of it.
_________________ http://www.starsonata.com/suggestions |
Wed Oct 08, 2014 8:43 pm |
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Team:
Rank: Officer Main: Prophet of Adum Level: 7787 Joined: Wed Apr 11, 2012 8:21 pm Posts: 159 |
Golfman560 wrote: ELITE wrote: Debris lasts 5 minutes, aren't you ShM? I'm starting to question that 5 minute timespan because I thought that no matter if your shields aren't full your ship will turn yellow within 5 minutes. I've had times where I die and then my slaves kill the boss and the debris will be gone way sooner then when I get back in my ship. its the reason i made this up its really disappointing to get a lockout and no reward |
Wed Oct 08, 2014 8:48 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Frostbite wrote: its the reason i made this up its really disappointing to get a lockout and no reward And I was questioning whether debris and time-to-yellow (If you shield don't already regen) were both 5 minutes. Debris seemed to have changed at some point. And I understand having debris out for a long period is unnecessary data for the server to track, but debris should be scoopable if you die first. _________________ |
Wed Oct 08, 2014 9:47 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
/signed
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Oct 09, 2014 4:41 am |
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Team:
Rank: Officer Main: Scyron Level: 8163 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
One could argue that if your entire squad is dead when the enemy dies, you didn't really win. If you didn't win, do you deserve the loot?
If you have slaves that kill the boss while you are dead, then why not have slaves to scoop the loot too? I'm not saying this is my standpoint, I'm just throwing it out there for bashing. _________________ Regards Scyron Captain Gusten Pengar E Fint |
Thu Oct 09, 2014 5:02 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Scyron wrote: One could argue that if your entire squad is dead when the enemy dies, you didn't really win. If you didn't win, do you deserve the loot? If you have slaves that kill the boss while you are dead, then why not have slaves to scoop the loot too? I'm not saying this is my standpoint, I'm just throwing it out there for bashing. That's fine except you actually see the loot flying infront of you while you're dead and locked out for whatever amount of days so you can't retry if you did die. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Oct 09, 2014 8:12 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Well really we should be able to leave stasis earlier than 5 mins. If someone can get back in and stay alive, maybe they earned it!
_________________ Space for rent! |
Thu Oct 09, 2014 1:47 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
The Salty One wrote: Well really we should be able to leave stasis earlier than 5 mins. If someone can get back in and stay alive, maybe they earned it! Lol watch as people abuse the hell out of this in PvP. _________________ http://www.starsonata.com/suggestions |
Thu Oct 09, 2014 2:44 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
So someone leaves stasis at 2~ mins with less shield bank and that causes a problem? Regardless your answer it doesn't actually matter, because an exception could be made for pvp deaths.
_________________ Space for rent! |
Thu Oct 09, 2014 3:12 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
The Salty One wrote: So someone leaves stasis at 2~ mins with less shield bank and that causes a problem? Regardless your answer it doesn't actually matter, because an exception could be made for pvp deaths. I'm in agreement that people sit in stasis for too long, and it screws up dungeon drops. I agree that something should be changed. Even though I think stasis lasts way too long, especially at the lower levels, I think even more strongly that letting a Dungeon boss drop spawn/locker that doesn't decay until the instance closes is a better way of handling it. Its how most of the other MMO's I've played handle it. _________________ http://www.starsonata.com/suggestions |
Thu Oct 09, 2014 8:39 pm |
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Team:
Rank: Main: PrincessLuna Level: 3591 Joined: Mon Aug 26, 2013 10:34 pm Posts: 116 |
there's a subskill that gives 1 or 2k regen while in stasis iirc
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Thu Oct 09, 2014 10:34 pm |
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