Post new topic Reply to topic  [ 2 posts ] 
Author Message
User avatar
Team: Eminence Front
Rank:
Main: Ununoctium
Level: 5960

Joined: Fri Aug 14, 2009 5:27 pm
Posts: 1773
Post Higher tech bases
I'd like for higher tech EXE and CA bases to actually provide an advantage over their low tech counterparts. In theory it's currently possible to build t16 EXE bases, but realistically no one could possibly gather enough of the (event only) undead miners.
I'd suggest either giving base hulls an innate extraction and suitability (cap) bonus when used by EXE/CA or adding EXE/CA locked items that do the same (go go new T16 extractors!).

I can already hear people complaining about this being OP because certain individuals have way too many base slots, but I don't think the game should be balanced around these people (and ofc they can still be slightly less efficient than low tech spammage).

_________________
Space for rent!


Wed Nov 05, 2014 9:58 am
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4888

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Higher tech bases
viewtopic.php?f=3&t=59789

Keep the topic linking chain going. enkelin's topic is linked in there too!

_________________
Image
Image
http://www.starsonata.com/suggestions


Wed Nov 05, 2014 12:44 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 


Who is online

Users browsing this forum: No registered users and 65 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.