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Team: Zephyr
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Main: 1II10I1 I Hate My Name
Level: 1758

Joined: Sat May 21, 2011 1:26 pm
Posts: 25
Post Specializing Bases
Would it be possible to implement base specialization? For example, 3 base types: mining/extraction, combative, shops. Change the skins for these (workers moving around the outside or just moving parts, bristling with weapons (more bristles=more weapons equipped?), and some holographic signs). Also, could this add the possibility to train skills at team HQ? The requirements would be very, very stringent of course, and only some minor skills would be offered. Like, core skills up to tech 15 or something, since that can usually be found in EF W2 anyway if you look long enough. Keeping this team specific would also make teams play a larger role.


Thu Nov 06, 2014 1:32 pm
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Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Specializing Bases
All in favor of base skins.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Nov 06, 2014 5:08 pm
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