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Universe Size http://forum.starsonata.com/viewtopic.php?f=3&t=61230 |
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Author: | Badgerlost [ Wed Oct 28, 2015 1:02 am ] |
Post subject: | Universe Size |
If you look in Wildspace map you see alot of massive gaps with no team ownership. I suggest you make the map smaller the size of EF space again or just a bit smaller enough for conflict. It was fun fighting over galaxies but now everything is just too easy. |
Author: | anilv [ Wed Oct 28, 2015 5:32 am ] |
Post subject: | Re: Universe Size |
/signed |
Author: | ELITE [ Wed Oct 28, 2015 6:05 am ] |
Post subject: | Re: Universe Size |
anilv wrote: /signed For sure. But if we keep shrinking the uni because of the dying playerbase, what happens when Steam finally comes? RSI used a lot of space until someone got bored. Space should be available, but noobs need protection. |
Author: | Markoz [ Wed Oct 28, 2015 6:46 am ] |
Post subject: | Re: Universe Size |
I like more space! |
Author: | ELITE [ Wed Oct 28, 2015 7:09 am ] |
Post subject: | Re: Universe Size |
Markoz wrote: I like more space! markoz is too high |
Author: | DarkSteel [ Wed Oct 28, 2015 8:33 am ] |
Post subject: | Re: Universe Size |
/signed. Steam won't happen for months (if not years) so I don't think we should be balancing anything around what possibly outcome the steam release might have on the playerbase (who knows, it might be a massive flop). |
Author: | anilv [ Wed Oct 28, 2015 8:38 am ] |
Post subject: | Re: Universe Size |
Anyway, there would likely be a uni's lag time between any Steam-based influx of players and a need for more room in Wild Space. New players don't grab a lot of contestable territory. |
Author: | Chaosking3 [ Wed Oct 28, 2015 8:41 am ] |
Post subject: | Re: Universe Size |
There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size. |
Author: | ELITE [ Wed Oct 28, 2015 8:49 am ] |
Post subject: | Re: Universe Size |
Chaosking3 wrote: There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size. But only Jey can understand the logs well enough to translate that into an actual useful bit of info. And I think he's busy trying to fix the client for Steam xd. |
Author: | anilv [ Wed Oct 28, 2015 8:58 am ] |
Post subject: | Re: Universe Size |
Chaosking3 wrote: There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size. It doesn't even have to be that complicated. Near reset they can just take a gander at how many unowned gals there are in WS and tune it up/down a bit. No logs even required. |
Author: | Godsteel [ Wed Oct 28, 2015 10:04 am ] |
Post subject: | Re: Universe Size |
A bit offtopic, but I'd love to try some different universe layout, for example galaxy hubs: Attachment: unihubs.png I think there were a suggestion ages ago to introduce galaxy hubs like this. Would be fun to try it for a uni or two. |
Author: | Badgerlost [ Wed Oct 28, 2015 10:30 am ] |
Post subject: | Re: Universe Size |
Godsteel wrote: A bit offtopic, but I'd love to try some different universe layout, for example galaxy hubs: Attachment: unihubs.png I think there were a suggestion ages ago to introduce galaxy hubs like this. Would be fun to try it for a uni or two. I like that idea |
Author: | DarkSteel [ Wed Oct 28, 2015 10:43 am ] |
Post subject: | Re: Universe Size |
I don't. Just makes a team have to throw all their defenses in a few gals and claim dozens behind that without needing any kind of fortification. |
Author: | Antilzah [ Wed Oct 28, 2015 10:49 am ] |
Post subject: | Re: Universe Size |
heylo wrote: I don't. Just makes a team have to throw all their defenses in a few gals and claim dozens behind that without needing any kind of fortification. |
Author: | Chaosking3 [ Wed Oct 28, 2015 11:12 am ] |
Post subject: | Re: Universe Size |
Good luck stopping the PvB. |
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