Star Sonata
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Universe Size
http://forum.starsonata.com/viewtopic.php?f=3&t=61230
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Author:  Badgerlost [ Wed Oct 28, 2015 1:02 am ]
Post subject:  Universe Size

If you look in Wildspace map you see alot of massive gaps with no team ownership. I suggest you make the map smaller the size of EF space again or just a bit smaller enough for conflict. It was fun fighting over galaxies but now everything is just too easy.

Author:  anilv [ Wed Oct 28, 2015 5:32 am ]
Post subject:  Re: Universe Size

/signed

Author:  ELITE [ Wed Oct 28, 2015 6:05 am ]
Post subject:  Re: Universe Size

anilv wrote:
/signed


For sure. But if we keep shrinking the uni because of the dying playerbase, what happens when Steam finally comes?

RSI used a lot of space until someone got bored.

Space should be available, but noobs need protection.

Author:  Markoz [ Wed Oct 28, 2015 6:46 am ]
Post subject:  Re: Universe Size

I like more space!

Image

Author:  ELITE [ Wed Oct 28, 2015 7:09 am ]
Post subject:  Re: Universe Size

Markoz wrote:
I like more space!

Image


markoz is too high

Author:  DarkSteel [ Wed Oct 28, 2015 8:33 am ]
Post subject:  Re: Universe Size

/signed. Steam won't happen for months (if not years) so I don't think we should be balancing anything around what possibly outcome the steam release might have on the playerbase (who knows, it might be a massive flop).

Author:  anilv [ Wed Oct 28, 2015 8:38 am ]
Post subject:  Re: Universe Size

Anyway, there would likely be a uni's lag time between any Steam-based influx of players and a need for more room in Wild Space. New players don't grab a lot of contestable territory.

Author:  Chaosking3 [ Wed Oct 28, 2015 8:41 am ]
Post subject:  Re: Universe Size

There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size.

Author:  ELITE [ Wed Oct 28, 2015 8:49 am ]
Post subject:  Re: Universe Size

Chaosking3 wrote:
There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size.


But only Jey can understand the logs well enough to translate that into an actual useful bit of info. And I think he's busy trying to fix the client for Steam xd.

Author:  anilv [ Wed Oct 28, 2015 8:58 am ]
Post subject:  Re: Universe Size

Chaosking3 wrote:
There should be a fairly simple historical data that could be used each reset using the number of active players to create a Wild Space of sufficient size.


It doesn't even have to be that complicated. Near reset they can just take a gander at how many unowned gals there are in WS and tune it up/down a bit. No logs even required.

Author:  Godsteel [ Wed Oct 28, 2015 10:04 am ]
Post subject:  Re: Universe Size

A bit offtopic, but I'd love to try some different universe layout, for example galaxy hubs:
Attachment:
unihubs.png


I think there were a suggestion ages ago to introduce galaxy hubs like this. Would be fun to try it for a uni or two.

Author:  Badgerlost [ Wed Oct 28, 2015 10:30 am ]
Post subject:  Re: Universe Size

Godsteel wrote:
A bit offtopic, but I'd love to try some different universe layout, for example galaxy hubs:
Attachment:
unihubs.png


I think there were a suggestion ages ago to introduce galaxy hubs like this. Would be fun to try it for a uni or two.


I like that idea

Author:  DarkSteel [ Wed Oct 28, 2015 10:43 am ]
Post subject:  Re: Universe Size

I don't. Just makes a team have to throw all their defenses in a few gals and claim dozens behind that without needing any kind of fortification.

Author:  Antilzah [ Wed Oct 28, 2015 10:49 am ]
Post subject:  Re: Universe Size

heylo wrote:
I don't. Just makes a team have to throw all their defenses in a few gals and claim dozens behind that without needing any kind of fortification.

Author:  Chaosking3 [ Wed Oct 28, 2015 11:12 am ]
Post subject:  Re: Universe Size

Good luck stopping the PvB.

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