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Post Re: New base Textures / Models, give feedback here
Pixel wrote:
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Adamantium HQ (top and rotor rotates)


I think it would look better if you put the bottom hexagon upside down so that is doesnt look like a mushroom

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Mon Nov 02, 2015 6:26 am
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Main: Almighty Pixel
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Post Re: New base Textures / Models, give feedback here
heylo wrote:
I think it would look better if you put the bottom hexagon upside down so that is doesnt look like a mushroom

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I hope that's better.


Mon Nov 02, 2015 2:13 pm
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Post Re: New base Textures / Models, give feedback here
Yeah definitely

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Mon Nov 02, 2015 2:36 pm
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Post Re: New base Textures / Models, give feedback here
Seems rather silly to me now as there's a huge gap between the base of it and the top part of it. Could lower the entire top area down to the base?

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Mon Nov 02, 2015 6:49 pm
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Post Re: New base Textures / Models, give feedback here
Now thats what i wanted to see. guess its time to resub once they come out to live serve :)


Tue Nov 03, 2015 8:47 am
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Post Re: New base Textures / Models, give feedback here
SunDog60 wrote:
Seems rather silly to me now as there's a huge gap between the base of it and the top part of it. Could lower the entire top area down to the base?

Image
I hope this is better. :)


Tue Nov 03, 2015 11:26 am
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Post Re: New base Textures / Models, give feedback here
Hm. Curious to see what a spike expansion instead of the cylinder would look like.

Square bottom, coming to a point maybe?

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Tue Nov 03, 2015 12:16 pm
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Post Re: New base Textures / Models, give feedback here
ELITE wrote:
Hm. Curious to see what a spike expansion instead of the cylinder would look like.

Square bottom, coming to a point maybe?

I have tried this approach but the space station overall became way to dark and couldn't see it from the space background. So using the cylinders on the extensions allows users to see the space station easier, as it has a better contrast between the background the base.


Tue Nov 03, 2015 7:03 pm
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Post Re: New base Textures / Models, give feedback here
Pixel wrote:
SunDog60 wrote:
Seems rather silly to me now as there's a huge gap between the base of it and the top part of it. Could lower the entire top area down to the base?

Image
I hope this is better. :)


The original looked the best. The person who said it looked like a mushroom is either on crack or has never seen a mushroom :P


Tue Nov 03, 2015 9:35 pm
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Post Re: New base Textures / Models, give feedback here
That's mean :(

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Wed Nov 04, 2015 4:36 am
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Post Re: New base Textures / Models, give feedback here
These new Base Textures/Models are awesome!

Put them in game as soon as possible!

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Wed Nov 04, 2015 7:33 am
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Post Re: New base Textures / Models, give feedback here
heylo wrote:
That's mean :(


so is america

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Wed Nov 04, 2015 7:59 am
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Post Re: New base Textures / Models, give feedback here
Thank you all for the feedback on this! These have been put into the processing system so hopefully sometime soon I hope these will be in the game. :)


Thu Nov 05, 2015 9:24 am
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Post Re: New base Textures / Models, give feedback here
I see red as a more fitting colour for Demented kits (the current dem kit looks more like what I'd imagine ada to be), but maybe that's just me. If rubicite kits are ever added, the model would fit nicely. Ignoring colour, I appreciate the model is distinctly different and highlights the "badass" aspect of ada kits. The little mesh/plates are also nice.

The mzungu kit looks kind of like a plastic toy- maybe make the top part a little flatter and change the yellow part to a fading glow?
Paxian kit also looks a little hollow- maybe some sharper spikes?
The bule kit looks kind of like a satellite, but it's still an appropriate look seeing as it's an outpost.
The haunted house could do with being slightly more pastel coloured.

Otherwise, everything looks great! I love the laconia/junk kits (could also work as a copper reinforced kit). Thanks for your hard work.

Edit: Sounds like you've finished with everything. Either way I hope you find this helpful.

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Thu Nov 05, 2015 9:58 am
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Post Re: New base Textures / Models, give feedback here
Greetings...

I want to have your babies!!! Take me, make me write bad checks!!!

Is it possible to take this one step further? and have the bases show some kind of indicator as to the weapons, shields etc installed? Or is that asking too much? You know, just so we can show off!! <pant pant>


Oh I can't wait! Team EF space Shopping areas will finally look more civilized!!


Sat Nov 07, 2015 4:22 pm
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